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What is the Arc Client?
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  • Then I missed the part where you said new ones without adds :) Adds (specifically, scripted waves of adds during a boss encounter) are not bad per se, but I (and a few others it seems) want more variety. Let me just "add" I'm getting tired of kiting adds on my cleric.
  • So, my summation of your summation:
  • Here's another (better) way to think about Damage as Damage mitigation: If you aren't hitting the mob back, do you have any chance of killing it before it kills you? No, it's potential damage at that point is infinite. Any damage you do reduces the timeline of incoming damage, therefore limiting it's potential damage…
  • Damage is Damage mitigation. Think of it like this: Your average group takes 100 seconds to defeat a boss. During that time, the boss puts out 10,000 damage (highly simplified math for ease). The tanks armor mitigates 25% of that, for a total of 7500 damage. The healer heals 50% of it, for a total incoming damage of 2500.…
  • Maybe they are not fun for YOU, but you do not speak for me. Me (and my group of friends) have a blast doing them.
  • You're close. All combat is a function of Damage Mitigation. Damage-per-Second is a form of damage mitigation. i.e if we can kill the boss 30% faster, we have mitigated 100% of the damage it will have done in that time. Think of it like this, the goal of an encounter is to not die before you defeat the enemy. To that end,…
  • Not true at all. Both Rift, and Secret World did raid style encounters with 5 man groups. Both did them exceptionally well. WoW is not the gold standard for dungeon mechanics (more like -- the minimum standard, imho).
  • I thought Secret World had some of the best dungeon encounter's I've ever seen in a game, especially considering the development challenge of letting your players "design their own class/role". So I find your opinion a little subjective here. I had many happy hours defeating the encounters. Both figuring out how (the group…
  • Ever do dungeons in Rift? Gameplay of the game itself aside, the boss-fight mechanics were pretty neat. Secret World was similar. * "When boss bellows, run to a spot on the arena floor and beat on a thing that appears - boss is untargetable and quickly regenerating until the thing is destroyed." * "for 10 seconds every 60…
  • Tada, a solution to make both camps happy. Get on it devs :)
  • So you missed my suggestion in my first post where I asked if it would be okay if it were visible only to me? I've played in a game before (though for the life of me, I can't remember which one, or the name of it, sorry) where all of your aesthetic options were visible only to you, the player. All of your armor displayed…
  • So your answer is "No, I don't want you to be able to choose how your character looks, because I can't choose how my character looks." Am I correct?
  • If you read the thread closely, I think you'll find there's plenty of ad-hominem to go around. This thread is about something relatively simple to implement. THe simple ability to display shirt and pants or not, at the player's desire. This switch already exists in the game for helmets and neck pieces. (Which are able to…
  • Funny how people who agree with you are 'right', and people who disagree with you are 'not'. Men who disagree are sexist, hormonal pigs, women who disagree are deluded and propping up the system that's oppressing them, "OPEN YOUR EYES SISTER!" Calling an argument you disagree with a strawman does not make it one. Asking…