I'm wondering why no one mentioned emblem of seldarine "buff yourself and allies for 15 sec every time they are hit it heals for 869" combined with A:seal this could be a lot of extra healing power added to our arsenal I know the passive stats aren't the best but it looks pretty good to me on paper at least.... **sidenote…
I have the dire wolf and I swear it's "chance to interrupt" procs WAY more than 5% it is in fact very noticeable...I'd try something like: 1. Cat 200 deflect 50% less fall dmg (for cn farming) 2. Sprite 2% ap gain 3. Cavebear 1200 HP 4. Vicious Dire Wolf ?% chance to interrupt target 5. Leprechaun 5% less aoe dmg 6.…
well you have a very different experience than I have had in many runs I'm not saying this happens every run but it does happen enough to warrant a post like this....