The catch is that those don't take context into account. In neither case is a baseline presented (what is it being discounted/increased from?), so people will naturally fill that in with their own experiences of what something from a vending machine costs. If they're used to spending a dollar, they'll see the first as…
Maintenance isn't done by robots, it's done by real people, and real people generally have to be paid extra for overtime/on-call technical work (if they're available overtime/on-call at all). Put two and two together, and maybe it'll make sense..
It's also worth mentioning that it can't change things set in character creation.. like your stats pre-point allocation. That should be enough 'living with your choices (made when you had no idea how the game worked)' for you - the fact that it's not suggests you just be trollin'. Or hewing to some kind of weird…
The thing is that even in D&D - the game the roles were meant for - they often didn't fit, or fit only partially, with secondary bleeding into another role. There were Strikers who were really single target Controllers, Defenders who were single target, Defenders who were AOE, Defenders who didn't manage to fit their own…
Yes, it does, because tabletop games and MMOs are vastly different things. It's also way too late for that, considering they already threw out all the D&D except the flavor. When you ask someone 'what is D&D to you', they probably aren't going to have 'rigid, inflexible mechanics' in their top 10 (and if they do, you…
Careful with the EQ2 comparisons, since that game's F2P function is even more horrifyingly pay2win than Neverwinter. Locked spell tiers and item rarities by membership, what the hell? (other than that, yes)
The mechanics in this game have nothing to do with the rules of D&D, aside from being named similarly. What is this creepy obsession with 'WELL IN MY D&D GAME I NEVER ALLOW RESPECS AND NEVERWINTER HAS A D&D LICENSE, THEREFORE THEY SHOULD BE THE SAME'? Go power trip over your own campaign, dudes.
Every DM I've ever played under has allowed full character respecs. 4e had retraining, which was limited respeccing every level. Pathfinder is supposedly implementing a respec function in Ultimate Campaign. 3e's Player's Handbook 2 had retraining akin to 4e, IIRC. Only a jerk thinks it's okay to not let his players change…
The 'spirit of D&D' isn't killed by respeccing, unless the 'spirit of D&D' has been ruined by countless actual Dungeon Masters who let their players retrain so their players can have, you know, fun. The true spirit of D&D is to play a fun game with your friends. No more, no less. That means a lot of different things to a…