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What is the Arc Client?
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  • Reiwulf, You don't need my permission to add non-DnD monsters to the folio :) . Just to prove it, here's a mob that I made up for my adventure: Goliath Demon And here's an obscure Gnoll-related fiend from Dragon 364 - the Crocotta (Yeenoghu's demon hounds) My version The original Crocotta I haven't made any more recently,…
  • The golden pyramid is made from Thayan roof and corner roof pieces (about 150 of them), turned 90 degrees and stacked on top of each other to give the effect. I'm happy to share any tricks I've used, as I've tried to use assets in different ways to create what (hopefully) looks like a unique asset that you wouldn't find in…
  • Eldarth. If you're looking for hand-built maps with lots of detail (and a story), then I think you've enjoy my adventure. It is spread over 7 maps, is not heavily focused on combat, but I've hit the ceiling for adding details (for a single quest) at 9781 :) 422 - Yeenoghu's Bride NW-DUMTEJ9KZ I've added a couple of pics…
  • Hi, I've created a "docks" area as the starting zone to my quest, so you can see it without having to play the entire quest (unless you want to...). 422 - Yeenoghu's Bride NW-DUMTEJ9KZ It's not going to be eligible for the competition, but hopefully gives the community an idea of what can be created around a harbour theme.…
  • Reiwulf, I've built a port/harbour as the starting area to my quest if you'd like to check it out. It's maxed out at 1700 details and can also be used as a "roleplay" area as there's no mobs to get in the way. Let me know what you think, or even play the full adventure if you wish to :) 422 - Yeenoghu's Bride NW-DUMTEJ9KZ…
  • If you build a car that no one drives, If you write a book that no one reads, If you paint a picture that no one sees, Then you may have enjoyed building, writing and painting but ultimately the underlying purpose of your endeavours was to share your creation - hence Failure sadly. 422 - Bride of Yeenoghu
  • Hi, You're right, making demons from the editor is difficult. You can't mix heads and bodies or add extra limbs or even wings unless they're already on the models. I created a few demons in my adventure. A link with pics of the creations is below:…
  • As a respected "old timer" I'd appreciate your thoughts on my adventure please. Many thanks Feuygar. 422 - Yeenoghu's Bride NW-DUMTEJ9KZ http://nw-forum.perfectworld.com/showthread.php?411131-Proud-to-present-for-reviews-422-Yeenoghu-s-Bride
  • We can keep our fingers cross for improvements from the 2nd Module - Shadowmantle. Saying that, there was no mention what so ever of the foundry in the 'highlights' of what Module 2 had to offer. It does feel like a lot of Authors have become disheartened for a variety of reasons and we really need something MAJOR to…
  • I know the title was "making" them play, but despite feeling a touch sad how few people have played my foundry adventure, I don't agree that players should feel forced to play them - they need to want to play them. By giving players a buff, they will feel compelled to play a foundry or two before they do end-game content…
  • Hi, I can see that you're continuously aiming to improve your quest. I really enjoyed it, especially the Glover city map and the icy forest you had created. The mines integrated cleverly to the city and looked fab with the crystals and other decoration. There's a fair number of typos and a couple of areas where I think you…
  • Hi, I enjoyed your quest, a sweet story with a twist that suited the halfling characters. I could see the creative effort you'd put into building the dilapidated slums and really enjoyed the "roof tops" area - maybe you could expand on that a little? The city quarter had really come to life. Someone had mentioned that the…
  • Just an idea, in each map you could have an NPC who can give pretty obvious clues. (maybe refer to this in the opening chat with the Author NPC in the Library). This way, those who want the challenge can stick with what's currently available, and those who have got frustrated or are more of the mind set that time equals…
  • Wow, I loved how you had sculpted the worlds, and the main library. Unfortunately, I got no further than the 2nd world because I just couldn't find the 4th circle to activate the stream. Maybe I was being blind, but after 30mins hunting I got frustrated and stopped. Don't get me wrong, I loved what you have created, and…
  • Hi, From what height are you dropping the imp please and how long a time period does that deliver? Thanks - timers are proving a pain for me to get right.
  • Hi, I really enjoyed your quest. It was great on environment, story (and plot twists) and clever ideas. I hadn't played the previous parts to the story but that didn't seem to diminish the plot or engagement - I'll certainly play them now. I spotted a few things that will help improve the adventure (avoiding any spoilers).…
  • Hi, A very classy adventure - so many things to like about it. The story was smooth, no need for me to write an endless list of typos and you brought together different objects in a clever way to make an impressive environment. Difficult to add improvements, but I saw a couple of things: In the graveyard, one of the bodies…
  • Hi, I enjoyed your adventure and could see the effort put into the story, creating both the village and forest environments. I got the feeling that the environment is important to you and that came across strongly within the conversations with the forest NPCs. I loved the look of the Gnomes, great use of the character…
  • Hi there, I'd appreciate any feedback on my quest. I hope you enjoy playing it too (once it gets reloaded following the patch). 422 - Yeenoghu's Bride NW-DUMTEJ9KZ http://nw-forum.perfectworld.com/showthread.php?411131-Proud-to-present-for-reviews-422-Yeenoghu-s-Bride
  • Sadly, you belittle the game by turning your head away from what happened. Regards.
  • Thanks Chieori, you've made some well thought-through points. I'll incorporate your ideas into the quest. Regards :)
  • Hi, I found your quest fun, it also felt a little routine. There was some great touches such as the side quest extra-helper and lots of detailing at the beginning. The details seemed to thin-out as the quest advanced, whereas you probably want them to grow in scale and awe as you move towards the final battle. There's…
  • Hi, I very much enjoyed your quest. It was obvious from the beginning all the care and attention you'd put into building the map and giving different NPC's different personalities. An easy 5 stars. Honestly, I can't think of much to improve the quest because it was so enjoyable, but maybe place some lighting to give…
  • Hi, I enjoyed the quick run through style quest - The Missing Unseen. Fun Rat Pack theme and a challenging final battle. Generally, where I though you could improve it was to add more details which felt few and far between apart from the last couple of rooms. Add in some creepy mist, lighting and some music during combat…
  • Hi, Too many nice touches to list (and I don't want to add spoilers), it was obvious that you'd spent a lot of time and effort decorating the forest/camp and Warrenhelm's interior was special with the detailing. I very much enjoyed the story and hope it will run smoother after the typo fixes below :) Quite a few typo's,…
  • A very enjoyable foundry quest. Great lighting throughout, a very well put together story with many fine touches. A 5* adventure. I also liked the creativity you put into designing the main monsters, and the way the thief's log helped the story-telling. Just a couple of minor things: - When leaving PE to enter the house,…
  • Good effort for a first foundry and I liked the twist to what seemed like a simple story. Things I think would improve the quest, helping polish it to a little gem. - both Spearland's conversations were a single large paragraph, this can be hard on the eye, please split them up. - the sewers could do with some more…
  • A very solid and enjoyable short story. All the right elements, it kept moving quickly shifting to map to map. The "memorable moment" for me was something simple, the skeletons that you'd placed in the webs - what a great idea. The only improvements I can think of are: The town felt like a busy place with characters moving…
  • Winterswitch, I searched for your thread for the Green Zone but couldn't find it - Just to say really really enjoyed it. Very creative and well thought through, and great FUN; which is a thing that many quests forget about. I'll send you a message about the minor stuff.
  • In case I wasn't clear in my first post: HAPPY to TRADE - HAPPY to TRADE Thanks