Thank you for the Barbarian changes, hopefully we can get more small adjustments and changes as new patches come out. :) I think the capstone feat is still going to need more work, you can only really consistently stack it when you have high crit and feeling like you have to wait for so long to go into rage is pretty bad…
I just want to say thank you so much for answering the question directly, it really means a lot to get a straight answer. Now when someone asks we can just link them to your response. <3
There's not much point to grind any dungeon or anything in this game. I generally just log on, do the content I need to do in order to get my daily stuff, and then log off. It wasn't like that in the past... I guess I just need to accept that the game is not going to ever be like it was in 2013-2014.
This is not doable the vast majority of the time because people keep dumping damage into the Drider so whatever threat you are able to generate as a tank gets ripped away and the Drider chases someone else. What I noticed is that this would have worked with the old damage values the web did, but the new ones are just way…
Hey smartass, if you haven't done that instanced quest mission before then I'll forgive you for not knowing that it is impossible not to pull all of those mobs at once. The moment you attack a single mob it hits you for truckloads of damage. Also, thanks for ignoring the ACT logs I posted just above your post which very…
Here are some screenshots a streamer/mentor took. Notice how often these attacks happen, and how much damage those attacks do. Look at the timestamps. @noworries#8859
No, that's not it. Combat Advantage cannot turn an attack that does 700-1500 damage into an attack that does 13-15k damage. The math literally doesn't add up. Combat Advantage can, at most, add 90% more damage. It's not Combat Advantage, it's not Crits (You can literally see that they're getting crits off on the 1400…
You would think that would be the case, but I went and redid it EXACTLY how I did it the first time (Before they shut the server down for 5 minutes) and I killed the mobs without dying. The reason the mobs were circling me right there was because I shifted on top of my companion and then died, so they are standing on top…
You may be right, however you're focusing on that one thing instead of looking at everything as a whole. Explain the rogue (Which has 1 health segment) hitting me for 32k damage with an undodgeable Melee Attack? That doesn't make any sense. Or the Snipers and Loyalists hitting me for 15-30k damage, but when I go to a…
I think small, regular AI are randomly doing X times the damage (Not talking about crits, looking like it's 3.14 times the damage). I just had a Sniper hit me for about 17.04k damage without a critical hit, and 20k with a critical hit. Then a few seconds later I was hit for 5.42k damage from a Sniper. I think this could…
Destroyer definitely needs more nerfs, because the Lostmauth set isn't the only reason GWF does so much damage. Hitting 30-40-50k Sure Strikes is HAMSTER, especially while Unstoppable and attacking way faster than anyone else. You can take a Destroyer GWF with ONLY all green gear, no augments/bonding companions/sets/boons…
To be honest, I just want a rebalance for classes so that every single skill a class has feels useful. I hate having Encounters, Dailies, Class Features and At wills that are literally useless because of the way they function. (For example, the Hunter Ranger one that gives you temporary health when you crit... only gives…
The only thing that'll make me feel better about this game is the removal of Astral Diamond paywalls for progression. I can't progress/tweak my character without buying GMOPs/Those blues boxes/Preservation Wards/Etc. If I could kit myself out and slowly grind my way up I'd be fine, but not being able to upgrade an artifact…
The day Strongholds was introduced was the day I had terrible lag no matter what i do. In fact, this is true of almost every single outdoor environment in the game. As SOON as I enter a dungeon I'm totally fine.
It locks me out of any other skills (At Wills/Dailies/Encounters) not movement. I'm guessing its purposeful, which is why I asked here if it could be changed. I like the idea of giving a buff to all of my party.
When I cast it in combat, before I go into unstoppable, There is a half a second or so delay no matter what I do. I can't cancel the the animation and start attacking until almost a full second into the buff. It's OK because I have 8 second duration in total atm, but it feels bad seeing the buff appear before the animation…
Honestly PvP armor should just have set bonuses. Not tenacity. And the set bonuses would proc on players when you're flagged for PvP. It's not rocket science.