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  • All near perfect immunity powers ruin sense of fairness and fun. Old soul forge had similar issue. If it procced everyone on opposing team could waste all their encounters on you to no avail. ITC and duelist are like this as well. Stealth is nearly as bad because being untargetable is effectively immunity. One good TR can…
  • It is gotten to the point where I wait around in /g for a full five man premade or i don't bother queuing any more. Not much joy facing Three or more gwfs on these degenerate premades. PWE you really need to fix this it has taken all the joy out of playing for many of us.
  • Perhaps I didn't make myself clear. I don't care that much about the Leader Board and the stats padding as pre-mades and queue exploiters go crazy. I do care that solo queuers are subjected to the nonesense of premades with degenerate compositions. This is suppose to be a game and games are supposed to be fun. Pug stomping…
  • The leader board as it is currently implemented is meaningless. Too much padding with premades pugstomping and synch queue exploiting. They need a solo queue only Leader Board and a seperate Leader Board for premade/league/ranked matches.
  • The later would be a premade because the ToS or EoAers likely duo queued. I think it is fine to let single queuers ask to be included in premade queue to fill it out but it must be an option. I, for one, would likely do that all day long when not queuing with my fellow CSers. All premades may not be alike but they are all…
  • You already have that risk today. The risk will be concentrated to spare single queuers that fate. As a duo, however, you are way better equipped to deal with it than any single queuer and you are, all else being equal, much stronger than two equally geared solo queuer so playing against them isn't really fair. If you…
  • So another week or so of trying out various strategies in PvP and I keep coming to this conclusion. Whenever either team has any premade group the game is lopsided and AFKing/quitting happens. Perhaps unsurprisingly the PvE guilds are more likely to have 4+ in their premade. The PvP guilds like mine, Chocolate Shoppe,…
  • They always have the choice to individually queue. Basically premade and show your skills or solo queue and pvp with RNG teams. The pug stomping just ruins the game. Yes a pug can beat a premade but they are at a huge disadvantage. If two geared gwfs, trs, etc queue together nothing the matchmaking system does will balance…
  • The new soulforge is better for PvE though. It helps us recover from lag related red circle failures that could result in a boss wipe. Maybe we can try other things in PvP now? We have to have two sets of gear anyhow.
  • As I expected people are already leaving matches again despite threat of penalty. I have played fourteen matches today. I have had leavers in ten of them. Most afked a bit and probably got kicked for afking. If a match is unfun and unbalanced no threat will keep anyone in it. ELO may eventually help when it reaches…
  • You are right about healing. Tested it with my TR. Hard to stay stealth long enough for full ticks if actively engaged. Doesn't matter though. Balance shift is strongly on our side because I survive way better now with full six piece tenacity gear, even if stats on them aren't great. Impact nerf weakens dps but I can…
  • I have a 16k GWF (Have all classes over 14k except HR). He was very tough before module2 thought not 16k without the artifacts. Now if I pvp with him while pugging the otherside swears at me and quits. We didn't need another gap closer and more damage in PvP. The extra damage is nice in PvE but I didn't need a gap closer…
  • In every MMO I have ever played including AC2 WoW Rift there was a time where jumping made attacks miss you. I think it even works here in some cases. It is annoying and even when it gets fixed ppl still do it because its a habit.
  • Ancient Orb is not required. For powerleveling Artificer I found the cheapest time to XP action and I paid to complete it with AD to get it done instantly. After way way too much time clicking and way too much AD I was able to get to level 20. It was very expensive in terms of AD. I don't know the exact number but it well…
  • I powerleveled artificer to 20 and made my Orb a few days ago. It is worth noting that even with both epic Files you only have an 80% chance of success. It isn't guaranteed. I still need to silly OH to drop before I can start using the new set. In retrospect I should have been more patient but I figured I would get the OH…
  • I know it is frustrating. When a match is sort of close I get so in to it. Winning those matches, especially from behind, are my favorite parts of Neverwinter. This is why I PvP 4 hours a day. Being realistic, though, I recognize the queues are slowing already. Punishments will make even less folks queue at all. Is it…
  • Before patch it was GWF > TR > GF > CW > DC when fully geared (Rank 8+ perfect vorpal etc) GWF was weakened. TR was arguable buffed for PvP. Not sure about GF. CW was basically untouched. How would CW get to the front. I think the new order is: TR > GF > CW > GWF > DC when fully geared
  • You get "Bloodthirsty" at 5,000 PvP kills You get "Head Hunter" at most kills in 50 PvP matches There doesn't appear to be any Tiers above these. I got both of these months ago. Only PvP title left for me is "Immortal." I like the sound of it. When I finally get that it will be the first title I actually use. :)
  • You can use an item level. My Stone has all Ancient rings and an Ancient cleric Off Hand
  • I went for Crit Runestones * 2 Rank 8 and the Rank 9 Runestone for giving you your pets stats The items are all Power/Crit/Recovery with Recovery Rank 8 enchantments (Silvery) Your pet doesn't work in PvP so my character is all Dark Rank 9s for AP in PvP. You don't really need more Recovery in PvP.
  • No offense taken. I never tested Normal. I skipped directly to Greater and then Perfect so perhaps Normal is busted. There is an advance combat log tool. Search for "act neverwinter plugin" and use that tool with the neverwinter plugin. That is how I do all my testing. Plaguefire is good in PvE. I use Greater Plaguefire on…
  • It works. I run with a perfect vorpal on my CW for PvP. The difference is substantial for burst. Crit severity on your character sheet is not updated, though. Not sure why you aren't seeing the difference on the target dummies. Could you be expecting a bigger change than it makes? Normal is what? +25% severity? A skill…
  • You have more defense than I do so you can imagine how I feel. Consider putting RoE on mastery. It is less damage than icy rays but it will debuff their damage while increasing yours. Consider drop CoI for Repel. CoI is a weak DoT though if you spec it can debuff. Repel hits pretty hard and, more importantly, helps you…
  • I never thought about that, rashylewizz. That would be interesting to use with Repel on tab. You could be a Repeling machine gun. Is that what you were alluding to? In CN, though, I'm more Sing bound than Repel bound. Or was it something else you were referring to. In any case I will eventually have to get the full T2 pvp…
  • I'm struggling a bit with this too lately. In PvP the clear answer for me is Perfect Vorpal. Plaguefire tops at Greater and burst matters way more in PvP than general dps increase. In PvE I have an Ancient Court with GPF and with Perfect Vorpal and I am working on putting a Perfect Lightning together and have run with a…
  • It was per target and overall average. By the end of our CN run I believe I had 24m damage and he had 38m (we were the top two damagers). Beyond simply my hurt pride in my skills. Those numbers are nearly unbelievable so I hope build has something to do with them. I have never been so thoroughly out dpsed. I have the raw…
  • I have one of every class. All are 10k+ GS and all have 1k+ kills (CW and TR are over 5k). Right now at the high end (12k+ GS greater+ soulforged greater+ vorpal/plaguefire) the power order in pvp is: GWF > TR > GF > CW > DC (btw kills is not the same thing as the above list. Because of dps TRs, assuming equally geared,…
  • 1) GWF 2) TR 3) GF 4) CW 5) DC I have one of each class. All with 11k+ GS. All with > 1000 kills (TR and CW with 5k+). After the last patch buffing the fighters this list is totally correct for top geared characters (12k+ GS, greater or better soulforged, greater or better vorpal/plaguefire). The fighters don't really come…
  • Ok let me tell you how it applies to PvE then. In a CN run a few nights ago the rogue in our group (I was playing GWF at the time) soloed Draco the last 20% using perma stealth daggers. It took a long time but he lost faith in our CW to manage adds so he took it upon himself after the third wipe. Even in PvE perma stealth…