CoS does more damage with longer duration (it has to be continuous), as a CW I can deny that by either Tele out of range (dodge some of those while in Tele) and/or move behind a pillar, jump off a cliff, move around a corner - all in all, as a CW, I have lots of options to counter a CoS tossing TR than a Impact Shot…
I don't know how you charging in the tower node, if you are seen by the CW, be prepare to get CC'ed. Good TRs I've face either make it to my blind side or stealth before they come into my range. Few times I'm lucky to get the first cc fired to see a TR going stealth get CC and got out of stealth for .25 sec to .5 sec and…
Like I say, I don't know the mechanic of Impact Shot, the only reaction I got from it is a TR toss a Impact Shot out of no where, I'm prone (skill locked and unable to Tele) and times that by 3 which means over 70% hp gone if not 100% gone and a good TR will close in and make the kill. If you read it over again, I am not…
Before I start, my gear summary, 9.2k gs (t1 pvp CW gear stuff and few pieces of green and blue). I'm currently fine with Cloud of Steel + stealth combo because 1) it won't spam kill me, it just bring my hp down by 15~30%ish, 2) I can move out of the range since it doesn't cc me, 3) TR normally follow it up with a gap…