I never desired to come off in a fashion that attacked cryptic or their conceptions of how to recondition the current foundry(I haven't even touched the foundry today, so I cannot really say anything as far as changes go) I wanted to express my belief that IF the foundry's numbers for exp and loot were tweaked, for better…
Just because those aren't exact examples doesn't mean it isn't real. Just by looking around the foundry board for a second I was able to find... and many other examples of people claiming it would be better off if only the best of the best maps give exp and loot. But that leads to just an endless cycle of only these "best…
People like this, who believe that foundry submissions should focus on lore: And I've seen it in numerous other threads as well, in a much more basic form. When these exp grinding quests first started appearing many community members were outright saying that the foundry was for lore and story telling and that these types…
The people who argue that the foundry doesn't need drops and exp and who also argue that the foundry should be used purely for story telling are either in advance denial or are just don't know any better. If you want to write a story, write a book. If you want to create an interactive experience go role play somewhere. The…
I'll agree with you these bosses are harder, a good cleric still makes them much MUCH easier. There was a topic a while back talking about how easy the game gets with a cleric and how the cleric as an offensive healer pretty much ruins the game's balance and I partially agree with it. If Mad Dragon is supposed to be…
Really? I think most of the game's content is incredibly easy(though you're pointing our the laziness and artificial-ness of the difficulty). I never struggled with any of it, from level 1-40 was an absolute snooze. With a decent party the game will play itself until end game and even then clerics turn the game into…