I share @ragnarz2 sentiment regarding the loadouts. That being said my Justi on preview is still not where I want him to be in regard to stat distribution. Crit and Arm Pen for example are both still too high since my Pallly in m15 is an offensive beast. Yet at lvl 80 my Justi sits at 71 000 defence. Once I get new rings,…
Seems we still have a few Paladin exclusive bugs to take care of /like the ability score mentioned above/ but we also have some other important things to take care of before m16 launch. @asterdahl I see you've been addressing some of the other classes and thats cool but what about content scaling? This is fundamental for…
Dungeons and overall group pve The Justicar Block depletes way too fast in scaled content/ WAY TOO FAST/. I just did Castle Never and finally no more 1shots by the demons on the bridge yet even the smallest zombies could break my Block in moments. Is our Block too weak thanks to it being based on our HP or are mobs still…
Radiant Charge was indeed stronger and Bane used to be 600 mag. They reduced all mags across all classes awhile back. That being said what i am noticing now is a major stat drop /Power, Arm Pen, Def, Crit...all of them are down by at least 10 000/ compared to the previous patch. However without a dev input there is no way…
What is this bs Im reading about further damage reduction? Is it only Paladins or every class? Are these scare tactics @asterdahl ? Applied by you guys so that later we accept the less nerfed/but still nerfed/ versions of our classes which actually go live? Im gonna test it out later today and see for myself. In the…
Sorry mate but who are most people? Cause I gotta say my comps used to hit for 50k singles and 30-40k aoe attacks before the last patch which made them more powerful than any player character. Why should we become our companions companion? Pet damage was way over any reasonable margin. Is it too low now - maybe, but it…
The latest nerf to Divinity recovery via blocking often leaves a Justicar hidind behind a shield but getting no D for his blocks. This whole "pool" thing is basically an internal cooldown on D recovery via blocking. I tested in dungeons and solo and quite often my Justi simply stays Blocking and gettin no D back. Extremely…
How much will they have to incentivize at-will usage before you will be willing to do so? They've upped their relative proportion of their damage, and given feats to improve their efficiency. At least give them a try. Hi @fenrir4life At-willing was viable in a combo with SW when BO was providing cc immunity. Now its not.…
Questions Hi @asterdahl Ive got a few aching inquiries 1) Why does the Vanguard have so much more powerful and better thought out Dailies than Justicar ? Do you plan to have some work done on our Dailies ? Lets look at Phalanx vs Shield of Faith, the imbalance is monumental. Phalanx grants the Vanguard cc immunity and 20%…
Well well, what have we here. Looks like active companion damage got greatly reduced with the last patch. All of you who have been saying that pet damage was ok or even low /lol/ must be living in a dream.. Or maybe you simply hoped for op pets to go live. Either way its fine now
Well well, two patches away from m16 going live and we finally have feats and passives that more of less gvie a unique feel to the class. That being said I really dislike the loss of the Feat granting BO cc immunity. All Justicar CC protection is now tied to either Blocking or Tab which imo is a bad idea. Tab depletes D…
Im sorry but what are you talking about? Which comps have you tested? I know for a fact that my legendary Paranoid Delusion hits with an at-will for 50 000 dmg on average. Would you call that nothing? Active comps clear mobs faster than almost any player. In Tuern the time it takes to solo is a lot less with a summoned,…
I guess this is the place to ask and apologies if it has already been answered - I didnt read thru all 19 pages. We all know Stat bonuses from companions are wacky, those will defo get a re-balance before launching m16. What I dont know is this - are active /i mean non-augs/ companions wai right now on Preview? Cause let…
Ha! I actually suggested Tab being turned into a toggle of sorts with an on/off functionality somewhere in this thread :) . What @asterdahl describes above finally sounds like an ability for a powerful, holy warrior. Yet, it looks like the party benefit would still be quite meager /Auras are currently at 2%, with this new…
I plan to stay away from active comps in m16 /too bad since i have like a dozen legendaries :) /. Now that stat wise Augs are finally the superior choice /as they should have always been/ I'd go with an aug. With an Aug my slots usually are: Bane, BO, SW. Bane to start, fire off BO and SW, then Block = D recovery and…
Feedback: Auras - at least now we have something with grp utility to slot in a party. That is an improvement Also, heres a music piece to congratulate the devs on their monumental achievements https://youtube.com/watch?v=EqQuihD0hoI
Hmm check the stats, this is without a respec, just loaded the new patch and thats what my Juticar looks like. Pretty powerful stats arent they, even without re-adjustments. Yet the dailies post nerf are way too weak for a Daily. At-Wills are non factor. Feats are yet to be looked at. Tab ability is still the same joke. So…
Other wise nothing new to report from the level 80 end game, at least that is relevant to the paladin ? Are you kidding me? How about the massive nerf to everything? Is that not new to you? It is to me. The slower Divinity Recovery was not new considering @asterdahl warned us. But its one thing to read abt it and another…
Just one thing, the Justicar healing Leo mentions upstaris. Do you honestly think a 400 mag heal ability that costs Divinity will be enough for a tank to replace an actual healer while also tanking with other abilities which cost Divinity in grp content? Cause I dont think so. In my preview runs I never even slotted Divine…
Since its most likely redundant to give more feedback before this week's patch I'll just say this.. I feel I've been too negative in my last posts, I dont fully hate the Justicar. Im 50/50 on it. Perhaps the dev team can accomplish wonders in 3 weeks, because nothing short of a wonder would do. Enchantments, companions,…
Even tho I hate quoting, the above needs to be seen, read and understood by everyone. The Paladin does in fact lack a core. Even back when it was first introduced the class was just an amalgamation of parts from other, existing classes. Yet in its current Live form, despite its design flaws or rather lack of design, it can…
Ive had a few runs where I tried to slot healing /divine touch/ along with tanking powers. It doesnt work. If I have 2 Divinity spenders its just too much. Vow and Templars are both needed for aggro and there goes the Divnity. The 3rd encounter needs to be either BO for some dps/cc immunity/stamina gain or Absolution for…
Yet you guys dont seem much bothered by that. What kind of Paladin main players are you? You care more about Smite being the single source of Paladin dps.. well of course it is, Its a 1200 mag ability - what do you expect? You know why Paladin abilities have high magnitudes? Its simple and the devs know it well /thats why…
Well now, since the quote wars have begun and people are starting to dissect posts sentence by sentence this thread is pretty much going down the drain far as I'm concerned. Smite, being slotted on a Justicar only has merit vs a Boss to keep aggro. Nerf it to 500 mag for all I care since Im not using it at all during solo…
So, if what these charts are showing is that Justicar's Smite is overpowered, then how op is a Wizard if he still manages to top damage dealing versus other dps classes and vs a broken Justicar? Suggesting nerfs and coming up with evidence to support your suggestions is ok and all but where are the balance suggestions? If…
After the initial shock has worn off Im gonna give another round of feedback on the latest patch. 1) Palisade - still dont see a use for it. In theory it sounds like a cool Paladin ability, it just has no place in the Neverwinter action gameplay. It order to be useful it should provide something like a temporary Sanctuary…