I believe decreasing the weight of defensive stats/mechanics will lead for more intense and shorter fights. GWFs do deserve special mention in PVP. The very concept of a DPS Tank is just bad for business for PVP. Cryptic has been on point with the concept but it just works too well in the PVP environment. GWFs is all rock,…
Alot of these problems can actually be solved by refining the queue system. Classes evolve over time and so do the content but the consistent thing in PVE and PVP is the way players are funneled into the content of choice in this game. Gear score, length of play at level 60, class, PVE progression data should all come into…