The only thing that bugs me is that the Mailsmithing crafts 2 offensive stats and Platesmithing crafts 2 defensive stats while the others craft 1 offensive and 1 defensive stat. My suggestion would be to move one of the offensive stats to platesmithing and 1 of the defensive stats to mailsmithing.
I'm really impressed with the latest batch of changes. Seems like support GF is going to be awesome and the single target damage GF is also looking great.
Feedback: Wrathful Warrior/New Block Mechanic/Grit/Take Measure Maintaining any kind of temporary HP with the new block mechanic that leaks through damage is next to impossible. Please consider gaining the buff of Wrathful Warrior for a limited amount of time when gaining temporary HP or reworking the way the feat works…
Well, I said that the dungeons are going to need reworking as well and new content will be welcome. So your solution to the problem is removing what makes certain classes good in order to be as crappy as the other classes. That doesn't sound good at all. As other people have stated - the content is hard enough if done with…
I'm kinda confused though. Why do people think that dealing consistent damage prevents you from tanking? Why can't the GF be like the CW - they do consistent damage and at the same time they have a role to fulfill in a group. In fact I strongly believe that every class should be like that.
I've already explained it but it seems I will have to do it again. Currently Neverwinter has a built-in trinity - GFs are clearly tanks, DCs are clearly healers and all the other classes are DPS. This is reflected in the dungeon grouping policies. The reason it is not working is because there are DPS classes with high…
It is really strange to see people that say that they want the trinity in Neverwinter. It is already there and it is obviously ineffective and messes things up. Also why talk about removing the healers and the tanks - it is the pure DPS role that should be removed.
I don't mean to be rude, but what you and the developers have in mind is clearly limiting how people want to play the class. I want diversity. I do not want to destroy the way you play but to reinforce the way I play a GF. You, on the other hand, seem to want to destroy the way many players play their GF. The community is…
I completely disagree. I think that what the GF needs is diversity. Currently you can go tank, tank or tank. With the latest changes - even more so. What you should be able to do is to go DPS, tank or buffer/controller.
Yeah, the reasoning behind my propositions is to want every class in a party. The reasoning behind the trinity is to need certain classes in a party which is completely different. The reason the trinity works in many games is that there is no way to avoid taking damage with skillful play so you need to use it. The reason…
Yes, they are all very different games but they all provide a wide variety of playstyles and group interactions that are interesting and enjoyable. I want for Neverwinter to provide wider variety of playstyles available and not be stuck into a single one. The playerbase obviously wants the same as they break the intended…
And the trinity is different how exactly? One person stays in one place and takes hits. One person stays in one place and heals the person that takes hits. 3 other people stand in one place and deal damage. How about position based tactics where you establish a front line and a back line and you don't allow mobs to pass…
I'm on the completely opposite opinion. The problem is that all the classes are meant for the trinity but nobody wants to play the trinity because it is boring. They should stop fighting to keep the trinity and make group content focused on actual group play and not on under-though ancient mechanic that nobody wants to…
Yeah... yeah, the guys at Cryptic seem to consider CW and GWF as DPS classes so their damage is higher than the alternative supportive classes - the GF and the DC and at the same time they have higher utility than the other DPS classes which is why they are usually stacked. My proposition is to give the other DPS classes…
Well, my 2 cents on the topic - Cryptic are trying to force the trinity on a community that does not want to play as the trinity and they should not have to. As a result people are playing classes with high damage as it is the quickest way to finish a dungeon. To solve this damage should be equalized and focus should be…
Well, guys, we are being told straight in the face that we are being shoehorned into a useless role in a broken meta. It is sad to see that the trinity logic still reigns in a game where players have done everything they can to get away from it.
Here's an idea on how to equalize the shield with unstoppable - apply the old RA buff as a constant mechanic with the shield. The shield would be full much less than before and it will bring the DPS up with more than enough to compete with the GWF when it comes to damage.
We are not really. The mark gives 20% damage AND combat advantage. Generally you are going to deal more damage on preview than on live now with the same GF if you mark the targets. The only problem is that you are required to get hit to trigger your RA.
The damage for at-wills(cleave) seems right to me, at least with my toon on the test shard against bears in IWD(Str, Con, Dex stats are 21, 19, 19, about 4.5k power and about 2k AP). GW with KC does about 12k on a non-crit, Anvil does a little bit more when target is not below 25% health and about 25-26k when it is. Still…
Well, my biggest problem with the changes in mod 4 is that the devs are trying to force the trinity back in the game after people have found a way to not play with the trinity. IMO they should have changed the classes in order to allow for more diverse builds and party compositions instead of taking a step backwards and…
To all those who say someone is playing GF wrong - there are supposed to be multiple ways of playing a class, that is why there are specs. The upcoming changes to the GF actually remove what little diversity there is to the class and shoehorn it to a single playstyle. The availability for a best build and best skills to…
Feedback: Reckless Attacker The new reckless attacker makes no sense in the conqueror tree. What it is is an alternative take on Combat Superiority. The Conqueror path makes combat superiority drop the need to be attacked first in order to avoid damage as the Conquerors are supposed to be squishier than the other builds.…
Feedback: Guardian Damage With the new fully stacked reckless attacker feat and mark damage improvements my GF deals less damage on preview than on life. SUGGESTION - bring back the previous reckless attacker and guard mechanics.
My 2 cents on the topic: Remove focus on DPS and add focus on what else a character can do. Equalize damage and add more control, heal and protect skills instead of pure dps skills. This way there will be no pure DPS parties and every member of the party will be important for what they can contribute to the party instead…
No class should be a one trick pony - there should be different builds for the GF just as there are different builds for all other classes(and if any other class has useless specs that should be also fixed). The DPS and support roles should be just as viable as the tank role for GFs. Currently if we try to support we do…
Feedback: Damage/Thread Generation Correct me at any time if I'm wrong but the threat generation/damage balancing seems really off to me. Currently we have 100% increased thread generation from Mark(taking the threat to 2 x Damage) and additional 100% thread generation from Enhanced Mark(3 x Damage). That means that the…
lp7p, it is not about whims and fancy, it is about the ability to play certain content. It is not like I have to do household chores and I can schedule them as I want and play as I want - I have to be 9 hours at work and I travel 2 more hours to get there and back. It is 11 to 12 consecutive hours of not being able to play…