Environment & Locations (NUR RP) Hafen - by @xjongleurx Bar/restaurant and a "exotic" club. If you can find the interactebles you can go over the maps that eventually lead to a underground black market and haven. You have to search in the Deutch (German) category to find it( (NUR RP) Bibliothek - by @xjongleurx Library…
I would and know people who would gladly pay to be able to use the foundry again, that's if they would improve it and make it viable again. Of course not! The foundry is no longer part of the game as its mostly dead anyway in its current stage and serves no purpose other than "Oh that could be fun... if it actually…
Sadly, this will most likely be abused by bots and alt chartacters, which will unlock only the easiest of content to make quick AD whilst leaving out the rest to avoid them. Great idea!
@asterdahl I'm pleasantly surprised to see a developer this involved with a discussion. Will random queue's ever get a private option? So that class restrictions won't be a thing anymore. Since this mod update I haven't done one random dungeon queue because I refuse to tell what class people should bring when unnecessary,…
" we’re opening up the “Random Dungeon” daily dungeoneering shard quest to all level 70 players." In other words you replaced "Dungeons: insert dungeon" with "Random dungeon". Now you would think this gives us more freedom as to what to play, yet it doesn't as the system decides it for us. I don't want to spend 1-2 hours…
Just linking previously given feedback on this subject here. https://www.arcgames.com/en/forums/neverwinter#/discussion/1235700/all-i-have-to-insure-that-i-have-a-positive-gaming-experience-is-choice/p1?new=1
I am (still) heavily irritated by the counter productive change they made. Why on earth or any realm for that matter would they add load outs so we can experiment different builds, therefore promoting interesting builds to enjoy. Only to next enforce a class limitation on the main source of income! I have limited time left…
To add on top the pile of issues. A healing spec SW will not be recognized by the random queue system as a healer, so your party options are limited. With the random queue you need to have at least one healer and tank, which if you get queued into FBI or mSP makes sense, but for a T1 may be absolutely unnecessary. For T1…
The random queue system has been introduced in an attempt to tackle bots. As usual the rest of the player base has to suffer under these nerfs and circumstances. Every year or so Cryptic does something considerable controversial, everyone cries, some or a lot of people leave the game and everyone left swallows the bullet…
How does this become a alt killer if we can still move unbound refining stones around before we turn them into points? The only difference I see (as promised in the post) is that we can now "salvage" our RP items for RP points at will and the refining itself becomes a lot easier and less time consuming (hopefully). We have…
I don't believe they said the items stop dropping. All you do is convert (kinda like salvage?) the stone to refinement points. This means that unless they apply any changes to leadership; you can still craft and sell them.
Is the new dungeon going to be a account wide unlock, similar to what you did with master Demogorgon? I thought that was really nice and I am missing it on other content locked behind campaigns.
On a positive note it seems they fixed the portals anchor points as well! :D Ty for that. And also I found this hilarious "bug". https://www.youtube.com/watch?v=nE1fgPXyXEE&feature=youtu.be
Welp! At least they told us they are looking into it? (when almost literally asked) Now lets hope that's not another one of those "I looked, its broken." methods and then actually fix it 6 months later. *fingers crossed*
You are right. I am so sick of waiting on the foundry to come back every time and seeing all these people asking and hoping on somewhat of a response that they rarely bother to/can give. I'm pretty sure this game dies sooner than they will ever fix the feature. Good job Craptic, I give up.
I'm glad we got to figure it out in the end but yes, it was rather frustrating and confusing. Hopefully this error gets fixed soon. Would hate to see others with the same issue.
Where have they mentioned this? I've only seen comments from @nitocris83 about how they were working on fixing it and other comments from a dev and community managers that they were hoping to get it back on the agenda. Not that I read the entire forum :) I'm just curious. Also any updates? @nitocris83 @"mimicking#6533"
I switched load outs, I didn't copy it as far as I can recall. Hm, so I have to be at a fireplace to switch them? I must have missed that point, thanks!
While you are at it on the Stronghold, could a option to name the alliance become available? Some alliances don't want to take on their Helm's name,like ours. Our alliance works as a unity, the helm is merely a placeholder. Plus, why no fun names! :D
I like what I've seen in the guild hall so far. Though it would be really cool if we could sit on all chairs, stools and sofa's in game. It would be a little weird to be able to sit JUST in the guild hall. Furthermore it would be awesome if we could place a statue of our own, or a guild member xD