Thats an observation applying to all classes at a certain gear score. But I understand it is way more frustrating for you do die when the killer jumps right in your face instead of killing you gently with a stab in the back or an ice knife from above casted from unseen range with the potential of killing you twice or more…
I see no chance that this could improve the situation. It would only give advance to play everything as a dps race. it would be boring for clerics. it would be boring for guardian fighters. and for everyone else but the CW it would be just an inefficient gimmick.
As a matter of fact it is impossible for you to know how experienced I am. You seem to measure my "experience" by the intensity of difference between your opinion and mine, which is a long shot at most. Regarding that, I don't feel like I need to add how valid your point seems to me.
The upside to it: As long as its only a gimmick without great rewards, the overly ambitious piranha-souled people are mostly kept out. Once it becomes more, those that find out all the glitches in PvE will flood PvP too. Remember my words! :p
The GWF is designed as an ego-class. They don't synergy much with the party - that's why they are not so much wanted in PvE teams but also why they have a good right to be a bit stronger on themselves and dominate reckless 1 on 1 approaches! And yet CW, TR & HR scale way better with high end equip and become the true…
Playing in groups created by what you call PUG system is not part of the TO's PvE game experience and therefor I have no opinion on that. If you use such a system you already agreed a big compromise and I don't see much foundation for deep requests regarding those groups quality. My idea is supposed to help the non-popular…
It's not a matter of time to face the situation that most damage dealers survive tanking although they disregard their own defensive skills/stats. So either you like the situation that tanking as a task is obsolete or you agree there is something odd about the popularity of 4xDamageDealer + 1xDC groups. And in my view it…
As i posted in another thread, the root of the problem is imho the overkill defense buff & heal of Astral Shield rendering every class an excellent tank - whoever gets the aggro then. I am aware that my idea of a 5-class-group bonus is just a workaround. But better an easy positive workaround than no change to the…
It's an act of justice that rogues and wizards heading for direct close quarter 1 on 1 combat with an equally equipped GWF now get splattered all over the wall... thats exactly the way it's meant to be imho
If you put all that durability stuff into your GWF build it will end up dealing way less dmg than the common GF in pve and pvp. There are GWF that are more durable than a GF can become and there are GWF that are dealing more dmg than a GF can - both is true - BUT not at the same time in one build. I am under the impression…
In LFG-chat its still like "lfm 4x cw cw cw cw cw cw cw bla bla plus one DC" The GWF is the offtank its supposed to be. they are about balanced now. What you GF need is not the gwf nerfed... ...but a pve-focussed push to your own class. Your problem is, that your aggro generators consume the skill slots you need for…
..and the people that already bought the 4th and 5th active companion slots ? ? ? Does PWE really want to hoax their paying customers by luring with a sale on them when they are already decided to become obliterate?
also: Active Companion Slots were on sale right at the time when the new active companion bonuses became popular on the preview server... now the 560 Zen were lured out of my pocket for something obliterate as you get them anyways.... ... nasty business behaviour imho
That is not the way paying customers should be treated.... ...especially since the companion slots were on sale about the time when the companion active bonus came out on the preview server. thats misleading and wrong to lure customers with a sale to buy stuff that is secretly decided to become entirely obliterate very…
Thats some good advice recently in this thread but it's not working under the premise of high dps cw+tr. Several times I encounter some of them that for example hit with iceblade for over 20k - right through my 43% mitigation, 40% deflect chance and even through ~25% additional mitigation during "unstoppable". And for that…
That is simply random and nowhere close to my argumentation: I don't want others to play like me (moderately defensive build) but most certainly don't want to be forced onto a single viable path forwarding only maximized dmg output in combination with hit and run dashing. What I demand is not to forget there should be a…
edit: reference obsolete. ty, mods I dont vote for deleting essential game mechanics - I just want to point out they need adjustment. Dashes were designed to give the chance of evading a certain fraction of the amount of incoming hits, but in combination with excessive dmg shortening fights the amount potentially evaded is…
I didnt say PvP is generally bad designed - not at all. Its the finest PvP (despite the rather small content and the lack of a duel option) i have seen in MMOs so far but the top geared ~5% already rewrite the gameplay in dominion matches if they spec for full dps - imho in a gamebreaking way. PvE is where you get your…