http://www.youtube.com/watch?v=8vNMqSWF1aU&t=1m41s this video shows for the action bar: 2 daily powers (sleep (1) and ice storm (2)) 3 encounter powers (chill strike (q),repel (e) and mage hand (r)) 2 at will powers (magic missile (left mouse) and ray of frost (right mouse)) 2 "class" powers (orb of imposition and chilling…
mh... the way i see it grind is added when the devs can't implement content fast enough to keep up with the players clearing it. (if they didn't there woul be nothing else to do, right?) most (if not all) games i played were using better gear rewards to keep players farming their highest level dungeons... and even better…