Yup, I totally forgot about crit severity. And I did point out that ArP would be left out, forgot to mention that powers or feats would not be included either.
So the problem would be something like follows: Damage (total) = Weapon damage + Power effect + Critical effect (lets forget armor penetration at this point) Where Power Effect = Power value from gear / 25 (this is in damage added to weapon damage) and Weapon damage = (Min value+max value)/2 Critical effect is more tricky,…
This is a good first step to creating a solver problem that, when combined with feat lvl's and their effects (when applicable), will give the optimal combination of power and critical strike. Heck, once those formulas are down I could take a shot at making one.
Honestly, this. The hard part of bosses are the **** adds that usually (in my experience) go first for the cleric and CW. A good GF, aggroing the mobs and a good cleric (or two) healing the GF will make any boss doable. Actually, with a good GF and two clerics there is absolutely no need for a TR. If the adds are handled…
Wizard rides into a bar on a horse. The bartender asks "Why the long face?" The wizard answers "I can't afford the Spider" What do you call a half-Orc Great Weapon Fighter? Whatever you want, if its not a PvP zone. Neverwinter summer hit 2013: "Who let the cats out" by Banamen
Or just raise the level cap to 90 or so, with appropriate equipment development? Boom down goes the value of lvl 60 items, and everyone has more to do.
Oh well, I completely missed the exploiting, I was happily dungeon delving at the time. I hope the gift package includes a respec token, that would make me happier than (almost) any amount of AD.