The first NWN was converted into an MMO, actually. They were never official, so far as I know, but the software had the ability to hold 96-players in a single game.
Force the devteam to create a couple modules using the 2002 Neverwinter Nights Aurora Toolset. I recently tried to recreate the 4e example campaign 'Kobold Hall', from the Dm's handbook in the foundry. Along the way I hit a huge number of stopping points, and I have since abandoned the idea. Things I need: 1: Traps that do…
I don't understand the premade encounter system at all, really. Wouldn't being able to place single monsters and then group them into an encounter work just as well, and allow for more creativity on the part of the creator?