Well, that is also a good point, perhaps ranking exp should come from win/loss ratio and so on. There is probably many houndred ideas to make this idea work, anyways, tell your friends and vouch if you like the idea of a ranked system in pvp :)
If you read it more carefully I do mention that points should be based on your score gained in pvp. Though I have not thought of any conclusive way to make it all work, It is only an idea which I hope some DEV will look over and perhaps impliment it in this game.
Very well put! I do not like to play PvE as love PvP action. And I believe that perhaps half of Neverwinter's player base enjoy PvP, they would like to see some long term rewards or even short terms pvp rewards through a pvp system. Anyways, I also do hope any DEV would take this into consideration, as for me, I love PvP.
A great point as well, if you get the ranking exp from kills, people would try to kill steal instead of actually playing together. Replied two times, shame on you, internet!
Of course you can build cleric DPS, but I am not talking about the class as a Cleric, I am talking about someone that goes full healing and focusing on max healing instead of killing stuff. That is why I am thinking that score should affect your ranks more than other stuff, of course kills, healing done, and such could…
When I am talking about exp I mean experience that goes to your rankings and not level. This pvp ranking system would only be available at level 60. Sorry for not adressing this the right way in my original comment.
I agree with every aspect you had, but the problem on giving ranks based on kills and deaths that it will be difficult for healers to gain ranks. This is why I think it should be based on score and only score.