In addition to the changes above, I've spent a chunk of this week going over feedback in this thread and addressing it with the time I had available. Based on this feedback, I prioritized bug-fixing and addressing the relative states of Anointed Champion and Divine Oracle. These changes are being added to the those listed…
Just want to drop in here and say I've gone through this list and addressed/fixed the majority of them. I could not reproduce # 6. The only ones I am currently unable to address are Chains of Blazing Light not receiving AP gain from Holy Fervor or Furious Intervention, due to some technical issues involving the way this…
Hey, thanks for the feedback! Regarding the bug you encountered with Kabal, it is likely that because you were attempting to burn off multiple chains at once, one of them was only partially burned but not completely removed. If this happens, just move on to the next flamesoul and it will finish burning it off. The ultimate…
Hey all, just wanted to drop in and say that making the bottles unbound was intentional to keep treasure hunting involved with the economy. I'm glad to hear so many people are enjoying fishing and treasure hunting, so thanks for all the feedback!
Please refer to this thread regarding the issue presented in the video: http://www.arcgames.com/en/forums/neverwinter/#/discussion/1220797/sw-borrowed-time-does-not-work
This is clearly unintentional, and we have another internal fix that will address the stacking issue. Some info on what is happening here: Soul Sparks are set to have a cap of 30, but the power is built to be applied from the character's target, rather than by the character itself, causing it to follow different stacking…
The Borrowed Time bug was part of a bigger issue with how soul sparks were set up, so anything associated with them should work correctly when the fix goes live.
Hey all, apologies for the delay on this being addressed. This issue has been fixed internally, so you should see the fix go live in the next week or two. With all the major class changes we've been making, we fully expect there to be some bugs that slipped by us, so please keep up the feedback so that we can get them…