haha i think everyone missed what @thefabricant was originally trying to do here let those with eyes see (think it worked) anyway i think noworries just sent the OP healer a nerf hammer care package lol i hope not the case, hopefully there is a way to tweak the other healers instead i have ideas when the time comes it…
I'm waiting for the Mod 18 or 19 weapons, as I ain't never gonna get into ToMM on any of my toons. And how does a 10% outgoing healing and damage bonus hamper me vs the bonuses from the alabasters, or the burnished sets? I need to be hit or healed for more HP with a lower bonus for the burnished. The alabsater bonus…
A lot of good stuff being mentioned in these threads most importantly dont touch the keys (do what you will with the odds on the boxes or what is contained in the boxes in the first place (can we get pres and coal wards in a box??)) Vip Value for me includes my 1 key, the bank, the sign post, reroll tokens (tomm players…
The Tomm meta is 1 tank 1 OPheal rest DPS. That is the problem lets look at it from this perspective.... Can you run Tomm without a Soulweaver or a Devout? Yes Can you run Tomm without a Healadin? No the shield is too important to survival what is the most requested Tomm classes when people are putting together runs? Cw…
@"noworries#8859" I thought the point of this was to issue changes - get feedback - maybe adjust changes Feels like we are being force fed these changes despite feedback concerns and trust me from reading thru all (yes i did) comments until now i get that you cant listen to every feedback as it is obvious not everyone is…
Arcanist nerf was supposed to be mod 18 - is this part of that? or is that still coming or is that now on the back burner because of this? thanks for the adjustments this is a step in the right direction give 2-4wks for people to really dig into the changes give feedback and then re adjust if need be until a bigger plan…
Feedback Overview multi tiered dungeon systems more dungeons Feedback Goal to put an emphasis back on what makes neverwinter a great game - the combat (despite being nerfed heavily) Feedback Functionality especially with older dungeons - a bronze,silver, gold level system to each dungeon that "scales" in difficulty or even…
@terramak plz look at the stats on the artifacts to bring them in line with lvl 80 -- the waist and neck are already lvl 80 it only makes sense to have the artifacts lvl 80 stats wise
@terramak what is the purpose of these dungeon adjustments? Were all dungeons gone thru? And this is what you came up with? Did u get thru half? 75%? Is there a little more back story? You’re probably wondering what im getting at....well i love seeing that demogorgon got some hps hopefully a bunch so he will stay alive…
I main a cleric, i have one ranger alt i barely play - I understand what he is saying to a degree. In Mod 15 my cleric was so good i could carry groups thru adv queues, new players min IL, as long as i had one other similarly item level player that was half way decent with their class it didnt matter the other 3 players…
its insane there is no update hahaha, If i grinded 135 coins and didnt get a chapter and nothing was done oh man you have no idea lol - i truly feel for you PC players, this is a travesty, yet the community manager has 5+ other posts about patch updates etc and she's been tagged in this thread at least 5+ times so quit…
yea CRL is an auto abandon for me because of the strahd fight. the candle fires do way too much damage, however you are supposed to find safe ground for that to avoid the damage. also someone must be able to wield the sun sword efficiently and a lot of the veteran base has left the game making this very hard to find…
i still think there is an identity problem with the cleric - Most people play them for their devout path and therefore ideal groups will want them as devout. However they can absolutely hold their own on a dps path, i dont see why,if you are properly geared, that you cant get into a Tomm, maybe not as broken as a wiz or…
i have the waist and two artifacts they give 10k Hp 1k pwr for every journal the lost mouth bonus and like black ice bonus and +1 all stats or something like that (not in game right now) i also play a cleric and will run the set and they should eventually hopefully make the artifacts lvl 80 compatible since they made the…
@terramak plz consider raising the stats and IL of the artifacts - it doesnt make sense to have a set where the belt and neck are lvl 80 but the artifacts are lvl 70 especially being this difficult to obtain - since this is supposed to be one of the top events maybe consider making it unscaled. It seems as is our unscaled…
terramak please consider adjusting these artifacts to Lvl 80 as it doesnt make sense to have lvl 80 neck lvl 80 waist to go with a lvl 70 artifact - the bonuses are fine its just bringing the item level and stats up to par with their neck and waist counterpart
Trying to suggest this sooner than later but played some more dungeon arbiter and noticed that Going full bore on fire and holy in tong burns divinity rather quickly and without moving with prayer u start the next mob 1/2 to 3/4 divinity i think divinity out of combat is fine i dont think you need to touch divinity anymore…
Thoughts/Changes for the devout path.... I feel like most of the focus has been changes on the Arbiter path and a lot of the feedback for the devout path has been an outrage over the buff removal of AC and the new "healbot" nature of the class etc while i will wait for the next update to maybe delve in further i do have…
@alfalolz bro i've read every one of you PVP suggestions man and i feel really bad because you seem like a dedicated pvp cleric and there arent too many of those. i truly feel your pain cuz my GF and SW buddies on Live love to gang up and do everything and then some in that video lol. I hope that when its pvp time (mod…
I realized that Conflag was indeed updated to bring 2 pips per use. The only thing i'm no so sold on is that it cost 1.8sec to get 2 pips when sacred flame gets 2 pips in 1.2sec (according to tool tip) and now you might say that is only technically a .6 second difference but both lance and sacred flame both have .6 second…
@asterdahl you mentioned patch notes in one of your responses. Is there a place these are posted with the weekly changes? that would be immensely helpful
Here is my feed back on the mod 16 cleric after the recent update Arbiter I've played a bunch of group content as an arbiter and have been anywhere from 2-4 on the dps scores in the groups i've run with. I'm not sure what the intentions are for DPS cleric but if the idea is to have them compete with top dps paths then a…
I've read every comment on this thread as i main a Cleric and concerned for the future of the class. I've read the Dev say on multiple threads that you gain AP from channeling divinity and from casting healing spells such as bastion of health. Do you mean coming in a future version of preview? because i can fully charge…