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  • After lots of testing we determined that it's a dummy issue. When the dummy's hit points are zero you do 0 damage with some abilities. The only thing that actually is bugged is Critical Promise hits for damage then does 0 damage twice. You don't loose damage from this as they're just extra hits that should not be there at…
  • As below and as you can see no fey or vorpal. Was just a normal group as well.
  • I did not say that warlock was fine and all other damage dealers are overpowered? I previously said i'd like to see a 50% increase in warlock damage. I'm not sure if that's the exact amount needed. Maybe it's less. It's hard to say because of at least 1 class that's way, way, way, OP. And that is the most glaring problem…
  • Someone who understands the problem. And no I don't want the warlock OP. I want the bugs fixed that make some classes OP.
  • Is the missing file the one specifically required for Neverwinter. See my post here for that updated file https://arcgames.com/en/forums/neverwinter#/discussion/1238063/advanced-combat-tracker-plugin-for-neverwinter-updates-feb-2018/p1?new=1 There's a link with instructions as well. Please utilize it.
  • I'd rather the original combat log was changed. It's easy enough to change the parser. But the format needs to apply to all abilities unlike now where some are not logged the same as designedbyrng has pointed out.
  • The scoreboard only works with scaling set to 1.0 any other size is bugged. For the 2.0 scaling issue just use 1.99 or any setting but 2.0 as that fixes your issue for the Chult campaign. I use a scaling of 1.20 myself and the scoreboard issue sucks. Or having to revert to 1.0 to see some of the stuff in campaigns like…
  • Our Damage is still HAMSTER. Sure it's nice to get at least a small buff. At least they're sorta trying. Increase our damage by 50% and i might be happy. Although what really needs to be fixed is power creep and the higher base damage weapons and abilities that are bugged that increase damage ie lightning procs for…
  • Yup not seeing any missing Dreadthefts with the 100-100 weapon now. It may explain some of the other inconsistencies. More testing needed.
  • Thanks @nisckis I do appreciate it. Hm, I may steal some or all of your guide to finish mine if that's ok. And yw, I was bored and needed something to do. I can't program so I treat this as a puzzle. I just google a lot. Note that when I changed the traps to not start combat that if you are in combat the damage from them…
  • OK new patch so I did a quick test. Well ok maybe not so quick. And FYI i'm back to using the dummy at Cear Konig. Lesser Curse appears to be proccing correctly. I'm guessing All Consuming Curse works now. Critical promise looks promising. Proccing off of all Dreadthefts. And so far all of my Dreadthefts are hitting as…
  • I meant Lesser Curse. Killing Curses problem is those hits for 0 damage. Critical Promise still has missing hits. Check my last log and start from line 355 (47:45.4). And while we're at it let's also check Lesser Curse starting at line 394 (47:47.8). -NOTE- This is before todays patch. 47:45.4::Thom Manshoon 1,,*,Target…
  • Sweet. Thanks for that. Now can you fix the Power Names that need a comma removed as such "Fix, Me" changed to "Fix Me".
  • I switched to soulbinder and center tree and hellbringer center tree and no boons for either of those. Same results. I also removed my black ice enchants. Still the same for dreadtheft missing hits and lesser curse missing hits. I think all Tryannical curses hit. But with it being inconsistent it could have just been my…
  • And sure it could very well be some of the Fury procs. I'm looking at you Killing Curses for 0 damage maybe being the problem. /shrug So here's a shortened log, aka 1 encounter only. --> Combatlog_2018-02-14_06-00-00 I cast Tyranical curse 3 times. Would have been 4 but I hit Gates of hell by accident. 2 of 3 Tyrannical…
  • I made sure I was already in combat before casting it as I am aware this does happen. It was my first thought as try one it was my initial cast. But I scrolled thru the in game log and never saw any damage. So subsequent casts were after being in combat a few seconds or more. It's not that big of a deal. What i'm trying to…
  • @"balanced#2849" Critical Promise I still have a problem with. I don't understand why Killing Curse would hit harder then Critical Promise. They're both supposed to scale with Power/Buffs now. Killing curse is and Critical Promise is 40% weapon damage.
  • More changes here-->Neverwinter 2-11-2018 * 1.2.6.0 - 2-11-2018 * - Changed processing order to fix some things. Removed the previous Wheel of Elements : Earth fix as this fix fixes it and as below and other stuff. * - Fixed Cleanse to show the correct amount of inc Cleanse and out Cleanse * - Fixed Fall Damage to not…
  • I just don't understand it. This is frustrating trying to test this stuff. I used Tyrannical Curse 4 times vs 1 dummy and the combat log in game and the one that was created do NOT show Tyrannical curse. If this is just a Dummy problem, can we PLEASE FIX THE DUMMIES. If it isn't a dummy problem then this is a serious issue…
  • Made a few more changes. Get it here-->Neverwinter Update 2-9-2018b * 1.2.5.0 - 2-9-2018 * -Fixed Falling Damage does not start combat. * -Fixed Wheel of Elements : Earth does not start combat.
  • This update just shows revision history. Get it here-->Neverwinter Update 2-9-2018 * 1.2.3.0 - 2-9-2018 - designedbyrng * -non-damaging procs are in their own category "Non-Damage (Out)" and "Non-Damage (Inc)" * -slayer marks now are parsed properly * -several stats have been renamed to fit neverwinter better * 1.2.4.0 -…
  • Made another change. This one fixes the encounter time in combat. It now starts and stops with damage. Consequently dps goes up as it should. Oddly total damage out and damage in and deaths were not the same. Previous version and original version I might add was not doing pets that well. If the pet did a "Critical|Flank"…
  • I modified yours a bit by turning on "non-damage inc". meh why not. I also changed the order in "Combatant View" as I wanted "Damage (Out)" on top. So used to it when using act in other games. Moved "non-damage out" to above "all ref out". And non-damage inc" is above "all ref inc". Added version history as well. update is…
  • @"designedbyrng#4319" Well it's way better then what I came up with. Not a programmer here at all. I noticed by comparing the 2 that a couple abilities weren't being tracked correctly with mine. It was very minimal but still incorrect. So i'm removing mine. Personally i'd rather they based it off of Aria's STO plugin…
  • @"designedbyrng#4319" , Thanks i'll check that later and compare them. Maybe incorporate the 2. There's no version history of the changes you mentioned. When was this done or is there a forum post somewhere about it I can read? thanks
  • Reserved as I may need it if I create an ACT guide.
  • I did have a separate category for procs. Sadly I did more things and broke it. Can't recall how I did it exactly. I tried lots of things. Sadly my programming is from the 80's. So i'm terrible at this. I just try to use common sense when fixing code. The easy/lazy change I did was only 1 line of code. @Balanced I…
  • Yes it was confusing Yup I was confused about that as well. I certainly hope they're working on both classes. BTW I updated Advanced Combat Tracker's Neverwinter plugin. Download it here ---> Neverwinter 2-7-2018 Stuff like Wanderer's Fortune, Rampaging Madness, Corrupt Black Ice, etc. Basically anything that procs but…
  • Here's me doing 13 encounters of 5 mobs each approx, at the Stronghold to test Daughter's Promises. Ignore the 52 swings as 26 are just showpowerdisplay and not hits. That's 26 hits in 13 encounters. It's 13 procs in 13 encounters in which it didn't proc in one encounter as stuff died to fast but procced twice in another.…
  • I've already spent hundreds of dollars on this game. I'm not about to spend any more switching classes. Fix my class please. There are some easy fixes which can be done. Change some coefficients. Fix Critical Promise. If you're not going to make a complete overhaul then do these basic things. It's seriously not that hard…