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drago#9606 Arc User

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drago#9606
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  • You can get up to 30% crit sev from a combo of: * Superior Flask of Potency (7.5%) * Wild Storm Elixir (10%) * Ribcage chest piece (12.5%, with 5 stacks procced) You can get up to 22.5% crit strike from a combo of: * Goristro's Horns helmet (10%, with 10 stacks procced) * Ribcage chest piece (12.5%, with 5 stacks procced)…
  • Just did some testing on a Wizard with 3 Storyteller journals, LostMouth Artefact set and lightning enchantment. It should proc the LostMouth bonus twice each time a power crits, since the journals and the artefact set both give it. I found the problem seems to occur with any DoT power, and even potentially some that…
  • Diversity for potions would make a lot of sense. I think it's a general truth for most "bonuses" (gear, potions, companions etc). There needs to be variety so you can customise your build to suit. The problem isn't that some DPS classes have crit sev as their forte bonus, it's that other bonuses are currently unbalanced…
  • This is absolutely what needs to happen IMO. The set bonus should be secondary, otherwise % will keep needing to be increased to improve on what came before, which will lead to out of control numbers again in the end (that's also a problem with the new % implementation in general, I think - higher IL needs to drive an item…
  • As others have said very articulately earlier, the re-work going live has exposed the problems that were pointed out before it was released. The scaling system will probably end up pretty good, but it's definitely broken as it stands. There's the obvious problem of mobs in some areas being unplayable. I went into…
  • It seems to be dependent on scaling choices in individual dungeons, at least it feels that way. Just did a Tiamat run and beyond the fact healing needs to be on point (because you do take a bit more damage), it was surprisingly similar to before the changes. Whereas a skirmish like Merchant Prince was literally unplayable…
  • The Owlbear preview shard looks to have this afternoon's build up at the moment (same build number, at least). It has bonding exchange enabled, but not radiant/empowered exchange. It's on the mod 20 preview shard, but not this one. My guess is bonding exchange now, radiant exchange with mod 20...? But it would be nice to…
  • As others have mentioned, the weapon set bonuses should be updated to reflect how high-end they are within the game, now that damage is no longer derived from the weapons. Celestial should have a slightly better bonus than LionHeart, which in turn should have a slightly better bonus than Blessed etc. As for the debate over…
  • @"noworries#8859" I just gave some levelling (and older epic) dungeons a quick solo run on a 51k Wizard to see how they felt compared to (a) live and (b) earlier preview patches. All of the older dungeons, whether epic or normal, feel equally as hard. I didn't feel much, if any, difference from earlier preview patches. All…
  • @"noworries#8859" @nitocris83 Changes around bolster categories, radiant/empowered exchange and gear bonuses all sound very positive. I have two questions relating to things not explicitly mentioned: 1.) Dominance/Brutality insignias - is there consideration of a similar exchange for those insignias, given the power they…
  • Ultimately though, isn't that exactly the same thing? They could increase everything by 10x and the numbers would be 10x as big, but it wouldn't actually be any different. Surely a nerf is making something weaker relative to something else and a buff is making something stronger relative to something else? If player and…
  • Did some back to back testing in Lair of LostMouth - live vs preview. I did them both solo to try and compare directly what my own character experiences. As context, my character on live can solo LostMouth relatively easily (only the scorpians can present a bit of an issue). This is true with or without the Chicken…
  • I just wanted to highlight a video from Aragon on his first stab and creating a maxed out DPS build on preview: The reason for highlighting it is the sheer number of changes he had to make to get close to the equivalent of where he was before (capped offensive stats). It could be there are other ways to achieve a similar…
  • Magic Missile does hit 3 times on the 3rd hit, so I suppose that could mean the Owlbear power might only actually have a chance to proc on 3 / 5 of the total non-crit hits. Would be nice to know how it's currently supposed to work, what can / can't proc it, and whether there is an internal cooldown. It does seem to be…
  • I think this is a fascinating discussion on what amounts to the philosophy of the game and who it is targeting. It does sound like over the years it's become more beginner / casual-gamer friendly. As a new player back at the start of the year, I thought NW did a great job of immersing me in a story-driven environment,…
  • @cwhitesidedev#9752 I think a response here from one of your team would be both appreciated and appropriate. As a Product guy myself, the importance of acknowledging and responding to this kind of very constructive feedback should never be over-estimated (and since you get it through multiple channels, it's often going to…