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  • Might be a far fetched idea but I'd like to see Companions of the Hall bonus expanded upon. Currently, there's no reason to run any other than Drizzt, Regis is used for absurd damage which is about to be nerfed... In terms of power I believe only tanks ever slot Bruenor or Regis, no one slots or uses Catti-Brie (but that's…
  • Feedback: Second option, definitely. It would be much better for people who already bounded their single stat enchants to account. Post above me explained everything well enough already.
  • That's actually brilliant idea. Though, the idea could be QWERT = up, ASDFG = normal, ZXCVB = down which would only leave left or right to be pressed. Orrrr a even better, let the bard pick which modes go to which rows on all 4. I'd most likely still go with as I said and simply press left and right when needed.
  • Well, if that's what's important then Barbarian tank should get a rework next. And then finally Whisperknife. Or the other way around given WK is dead since module 5 while all barbarian tank misses on is team utility. But that being put aside, any chance we see stacks on hoods refresh with each new stack added? Those have…
  • Alright, so I don't really know where to put this. There's another thing that has come up and it's about older items, will you make them much more accessible? Like Ring of the Shadowstalker for collectioners? I spent two years in Fane weekly on two characters until I got it. How about Forger's Box? Not everyone has time to…
  • What do you mean? You realize out of party these boots only give def or forte and in party only the 10k rating included? Out of party best boots will still be primal boots because nothing will beat 3% AP gain on kill in solo content. Besides... worst case you can swap to healer boots. Out of party same result, +5k forte.
  • The issue is boots with CA give def out of party. I want to keep original design while splitting the boots somewhat even.
  • To clarify, by 10k boots they mean the new seal boots which have different bonuses for each class. Although it might be a far-fetched idea I'd like to have these boots get their class restriction entirely removed. Currently they present as following: Rogue/Ranger/Bard/Cleric: 5k def out of party/10k acc in party…
  • My own take on campaign progression: 1. Increase weekly haul to 200. It takes 10 weeks to finish the campaign without any boosters. 10 weeks is way too much for just companion gear unlock and barely decent weapon set. And doing same quests over and over for 10 weeks straight will just make players sick. 2. Agreeing with…
  • I've went through the tiresome process of killing every single small spider in Into The Tower quest on every floor. Even though it's a small thing, I'd like to see an achievement made for this.
  • Now that Band of Air has been nerfed can we expect some sort of balance patch in the near future to bring classes that lost a good portion of their own damage to classes that were not relying on Band of Air almost at all (cleric and fighter for example)? Rogue, Barbarian, Warlock - those had their numbers reduced by at…
  • The incoherent rest you talk about works pretty well together actually, but is again held back by low magnitudes and bad class mechanic - which is stealth generation. I have played WK in every content so far save for master Tiamat... because that is way too much of a pain to try. 3 out of 5 feats are supposed to ease up…
  • I play both rogue and a bard. My rogue easily caps - or even overcaps - critical severity. My bard doesn't even need buffs on DPS, 88.9% standing still. So yes, putting in Critical Severity is bad.
  • While I understand your logic, I disagree with putting a negative stat - whatever it may be - to put in a stat that almost no one wants because of already prominent overabundance on Critical Severity.
  • > @polysatyr81 said: > feedback: While I love the looks and design of the new armor sets the glowing glyph in front of my face is distracting and sets off so many visual annoyances. Please consider a way to toggle that on and off if you decide to keep it without having to change the appearance of the item because as stated…
  • Feedback: Only tanks will want both shirt and pants from new hunts. The set bonus isn't enough to beat the bonus granted by shirts in Dragonbone Vale. I'd recommend making the set bonus equal or a little better in value since both are tougher to get in comparison to something one can buy for 5 ad on auction house, maybe…
  • Is it this hard to look at your mount icon and/or character animation? I'm staying in combat quite often too but I don't have the issue of using my mount power on accident afterwards. In combat you can't mount up and combat mount power is - as it's stated in the name - supposed to be used in combat.
  • > @arazith07 said: > I hope they do fishing like in Chult, but have a bigger area and collection like SOMI. It's there for those who enjoy it, but those against can avoid it. Finally someone who understands lol.
  • > @"johnnystranger#5900" said: > SEASON CLOSED !! > > NO FISHING > > Fun ? Not in this game , rotflmao . Please do not even try to add fishing in future mods Alright, my fault for not fully explaining to make it an optional thing at first. Again, bonus thing to do. There's not much else past hunting mobs or grinding…
  • I guess there's one more thing: 9. Treasure hunts. I don't know why, but initially I loved doing them. Would be best if we got an instanced quest leading to a reward in form of map - as in Chult, or maybe something to unlock something like Dragonsight. Each area in a zone would have one and in each zone there'd be unique…
  • I have not noticed the weapon creation part, but he certainly wasn't the mastermind. He only created the weapons from what I gathered, unless I am missing something, which I totally may. 2. Quest timegating, yeah no. But unique monsters with unique drops would still be neat to have. 3. A mix of both could work to be…
  • @"auron#6793" @greywynd @arazith07 Yeah, it's like arazith said. It's not a place to discuss current/past zones, but mechanics in any zone. But I'm going to throw in my D&D knowledge. 1. Acarerak - the BBEG of Chult. He lost all of his plans and returned to who knows what plane. And since he's immortal... well, best way…
  • Tiamat in its current state is but a joke. Reduction from 25 players was reasonable since - well - your real enemy then was FPS and ping. I will keep saying this, git gud. RTQ =/= free AD. Want free AD? Go do UM expeditions, RSQ, RDQ. Not the advanced queues.
  • Well, seems like this thread isn't gonna die. Another bug to report: moving after channeling Contre may cancel the effects (at least for 2nd and 3rd effect).
  • My feedback is: give us build diversity. We don't care that gear might look the same and it's going to be named slightly different, please give us - for example- both CA Acc and CS CSev Leathers variants. People with Critical Severity as Forte are suffering for the longest time because of Rib having Critical Severity.
  • @rgutscheradev can we get some sort of confirmation that the issue of targeting NPCs is worked on? We kind of have a PTSD of "getting a fix/buff that is a nerf and then being ignored for a few months".
  • > @luizgustavov said: > If something is weak doesn't mean it's a bug, it's better to focus on bug fixes first. You can't buff a class before fixing the bugs first or it might become overpowered. Is that so hard to understand? The bugs are already being squashed. Devs have a full list and the thread itself isn't [i]that…
  • > @luizgustavov said: > Can you please let devs focus on fixing bugs and stop asking for buffs? '-' > > Thanks! The thread is called "bard fixes" not "bard bug fixes". Fixing also should include things that are redundant or inefficient to create a multitude of varying builds, currently healer bards have very few choices…
  • @rgutscheradev Please consider making Defender's Minuet give half of the overhealing hit points into a shield. Many people see the issue that it just heals too much (redundancy) for too high cost (actual amount healed vs cost).