I only state this opinion base on what they did with the paragon paths for the Fighter sub classes by giving them each other paragon. It would have been better we had distinct melee class that did dps by using 2 handed weapons.
The barbarian class should've been implemented in the game from the very beginning. We get to have a class that can dual wield and use 2 handed weapons piling on the crits and getting stronger the more close to death it is. The identity crisis of the GWF in which direction the Devs want to focus with the class in it been a…
A druid and barbarian have the same armor proficiencies, they called upon the the same primal power but use it differently. I barbarian can take on aspect of different animals and a druid can transform into different animals. both Druid and barbarians cast spells fuel by nature. The barbarian tend to enhance their attacks…
So i see the same response to counter these Gwfs is to get one or more ppl with you to fight them in a 5 vs 5 game if something is not wrong this scenario. The Gwf imbalance the whole team dynamics because he/she don't need to bring someone to help them fight someone on another team. What is more insulting is alot of these…
I am perplex by the wizard mobs in the campaign having better abilities and better fx for their spell. I am no master of flame, it should be called apprentice of flame. You took this paragon path from the dragon magazine and failed to give it justice.
Feedback First off, I am glad we have a new addition to classes we have to pick from. I enjoy leveling from 1 to 60 with the Hunter Ranger(HR), except for a couple of exception. I never felt the need to switch stance for melee even though, I was been attack close by enemies. I still stilled used by bow to finish off…
The problem I have with the Iron Vanguard paragon skills have to do with animations of those skills. As GWF I use great weapons and not a sword and board. Using the Vanguard skills make it seems I am holding an invisible object like a shield. can you please change the animation.[/COLOR]
I see your point, this game lacks identity almost like it streamline to run on rails. You can see this with module one campaign. They made sure your grind would take at least two months to get everything from the content.