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  • So, by your logic, you would at least like the said "HAMSTER" to run around the map so that the other team could kill him? He still wouldn't be useful to you, even if they took damage ;)
  • Some more information that you may like to know, in a Storming the Keep Skirmish, my bleed was actually doing more damage than it's baseline on the final boss. As in, in the case of damage numbers shown as X(Y), X > Y. I only have 1% Armor Pen so I know it wasn't from my stats, and I don't have Wicked Reminder, so there…
  • Not necessarily. Who knows if skills like Wicked Reminder actually stack with other classes' DR reduction abilities, or even other rogues. The difference between this game and... another game I shall not mention... is that in that other game we have a full understanding of coefficients, stacks, returns, and all of that.…
  • You can answer how much you need with simple math, IE Damage Done divided by total damage possible (15730/16915) minus 1 tells me that you are off by 7%. Now, are you sure there were no other def reduction debuffs? This would make those numbers skewed, meaning that you'd be off by 7% with those same buffs and would…
  • If you plan on being a one trick pony, then yes that is correct. In that case, it is a lot easier to cater your stats to one ability and this particular one, for a hit from stealth, wouldn't need any crit rating. What you will want to do is figure out what damage your attack does. For arguments sake, assume your Lashing…
  • Uhhh.. what? Star Trek Online? Or what exactly is STO? A link would be appreciated if you are going to mention it. Also, stat weights and diminishing returns were mentioned, maybe you missed them. Previously mentioned in the posts are things such as "at 1200 Armor Pen my percentage is 12.x%" that means that around 1200 it…
  • That may be why Spell based debuffs can actually reduce it below 0%, because they are reducing their def rather than ignoring their DR. But, it still doesn't make 100% sense. It would have to be that Armor Pen is calculated before def reduction meaning that from 15%, with 15% AR you would ignore all 15%, but by reducing…
  • From what I understand, the (damage) is what your hit does unmodified. That being said, your actual damage could be higher or lower depending on your target's damage reduction and any debuffs that may be on your target to cause them to take more damage. From what I can tell, your own personal "Armor Pen" stat cannot bring…
  • First off, see my quote below for a link to some solid testing in regards to the effects of DoS. It seems to be the second case indefinitely. Now, if it's intended to be a solid +6%, who knows, but that's how it is calculating. Second, no offense meant to you, but too many people are throwing out numbers based on what they…
  • http://nw-forum.perfectworld.com/showthread.php?225051-Settling-the-dispute-Disciple-of-Strength Someone tested it, point per point, and came up with a rough increase of ~2%. The numbers are very worth while and a lot more than the math previously mentioned.
  • Can you give us a link of where you found that STR only adds 0.5% extra damage? The things I have read is that every point over 10 adds 1%. Now, yes this is the same 10% at 20 points, but at 21 it would be 10.5% vs 11%, then 11% vs 12%, and so on with 25 giving 12.5% by your information and 15% by what I've read and by…
  • When rolling a Half Orc rogue, the stats I get are 18str/dex, I cannot achieve at 20 str for whatever reason, is it even possible? If it isn't possible, how do we achieve the 2 point advantage over dex? With 18 in each, at 60 I would have 24 in each, unbuffed, then +1 for the camp buff bringing them to 25. That being said,…