Win Trading is BS. I know of people doing 10 man premades farming glory with trading nodes back and forth for 10 minutes to end match to get as much glory as possible. Complete BS.
How to calculate CRT damage increase: Normal Hits: 10,000 75% CRT Severity CRT Hits: 17,500 /w p.Vorpal 125% CRT Severity (75%+50%) CRT Hits: 22,500 Now lets look at it like this: Normal Hits: 5000 75% CS - Gives you 8750 125% CS - Gives you 11250 Not as noticeable with RNG. The higher your base dmg the more noticeable of…
If I remember I'll test my Regen GF on the PTR this weekend and write back how much of a Healing debuff players are receiving. I bet it is that bad otherwise DC's would become pretty worthless in PvP.
There are a few solutions I've posted: 1 - Change the entire way PvE is played with MOBs being CC immune, removal of small trash and just elite mini-bosses as trash. Forcing parties to "Tank" the trash vs. zerg. 2 - Add a Hardcore Mode to all level 60 Instance that returns the dungeon with higher level mobs with greater…
PvP Gear has +HP but does not have Regen, so it kind of defeats the purpose. Also the spider helm has +HP & a Defensive slot. So if you want to break the 40k HP mark with high regen, you can grab the Spider Helm + Radiant enchant.
Skirmish's are just DPS fights and some of them are not balanced properly at all for the respective levels. If you just hit 60, to farm your dailies & queue up for T2's with Blue Gear of the Youth.
24k is very LOW HP. My GF is around 40K HP & 13%+ Regen / 30% Deflect, etc... Also you shouldn't be "tanking" everything but just the big elite trash while your CW's control the trash with singularity. You should be threatening rush the pack so they are all marked for 8% more dmg & cleaving the pack to gain threat.…
I've noticed that too but that's fully geared players and not the common trend... yet. :P Reminds me a lot of WoW when players out geared the dungeons by leaps and trash / bosses was nothing. Cryptic really needs to do something to increase dungeon difficultly or add a Heroic Mod with better drops / Rewards with higher…
GWF's had the same issues with PvE from beta till MOD 2 when they got a serious buff. No one really wanted a GWF because they couldn't tank as well as GF's & TR's/CW's did more dmg. Now GF's are the old GWF and the PvE Meta has changed even more into CWs & DC only. BETA Meta (DC's healing generated ton's of threat and they…
As many have stated the GF is currently in a bad state for PvE same with TRs. Also for those of you that think the only people that are supporting or complaining about the GF need to really think what you are saying. I'm one of the oldest and most knowledgeable about the GF class and the class is currently in a really bad…
Don't you mean Chocolate Stand formally known as LS? Also nice video pretty standard competitive PvP gameplay. Your Regen looks really low only about 775 when below 50% HP. You must have low HP/regen and stacking ArP?
The simple fact is the game no longer needs "TANKS" to run dungeons. Back during BETA/Release when everyone was gearing up you needed "WANTED" a GF to tank the trash. But now since a large population is geared there is no "NEED" let alone a want for GF's in PvE. So GF needs a rework to resolve the issue an removal of the…
GF do not have much love right now due to the current PvE meta. 1 DC & CWs. The game is designed to allow any team composition in PvE, this means tanks are not required and it's actually faster for geared groups to just zerg DPS all trash & bosses.
Actually GF was fine up till MOD 1 when they Nerf Stalwart Bulwark into the ground and made the set worthless. GF's using the set could get upwards of 15k Power (self buffed) and do as much damage or more than the top geared CWs. Since then the DPS GF's have had no love and continues to fall behind. As stated above the…
Agreed that the GF can be a really good buff class. Using GPF, Knights Valor, Into the Fray you can do some decent buffs. Combine that with say an HR & DC you've got a pretty large amount of buffs.
The issue I'm referring to happens at all levels. If the DPS is out TPS (Threat Per Second) than the GF, you will never be able to hold aggro. You can build your GF towards generating as much threat as possible with the 15% bonus and using skills that generate large amounts of threat. But if you are still having issues…
I play TOP Tier with Rank 10's/Perfect geared Teammates and our CWs do godly more damage and it's impossible to hold aggro over the amount of damage they are pushing out. The issue is the game isn't designed to "tank" but "control" trash/packs. Under geared players are able to "TANK" but as CW/GWFs reach top gear/enchants…