Neverwinter is basicly another generic mmorpg clone(there are hunderds of those out there) set in FR universe. It has NOTHING to do with D&D, even class stats are there more for show than making actual difference. Cleric is not really cleric, more like wizard/cleric/necromancer even mix. Rogue is far closer to D&D…
A zone, around campfire(about 5-6 horse lengths in diameter), giving friendly team a 300% boost to every stat for 3 seconds. As long as player stays in the zone boost constantly refreshes. So let those *cencored* come.
Seriously, your advice is to pile thru ton of <font color="orange">HAMSTER</font> in hopes that one of those will actually be interesting and worth playing(not to mention playing repeatedly) ? Dungeons and skirmishes should be open for solo play also, just with less powerful mobs and lower rewards.