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What is the Arc Client?
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  • I'm not one for grinding several mounts, i have the mount i like and i see no logical need to get more mounts. If the game tries to force me to own mounts i will never use, it's deffo not for me. I've grinded Ins and there's no reason for me to buy Jumabags because they don't have any gear for my cleric. I have used Maps…
  • I'm doing 3 campaigns at the same time right now and i'm blocked for progress on all 3 .. :/
  • Thanks for the repllies. I completed all leveling adventures and currently farming to upgrade all Fallen/Avernus and Icewind campaigns. I'm really aggravated over how the game is telling me how fast i can progress by SEVERELY limiting the currency i can farm to upgrade the campaigns. I guess the devs hides their inability…
  • Thanks. Found a bunch of quests in Vallenhas that wasn't there yesterday, farmed repeatables like mad and unlocked the 2nd map, time to grind some more. Also working on IWD. But how long until i actually get to upgrade from 22k ilvl ?. Avernus is ranked for higher ilvl.
  • Last time i played, it was A LOT easier to manage the divinity with dps spec on cleric than heal spec, and this was also suggested by pretty much every veteran cleric i spoke to.
  • Apparently i was blind from the very start, because when i looked closer, i had 5 bagslots open, they just didn't show clearly enough due to my gamma-setting. /hint. Maybe an indication on equipping your first bag when you get it from killing Karzov ?. (for new players).
  • I've completed by the Karzov and staff questlines and haven't receives ANY additional bagslots where i can place my bags. I'm still on 1 slot with the basic bag, nothing more. So either my account if bugged, or you're thinking that bagslots = bags.
  • The seal-shops aren't Sub-par, that would be an improvement. They are completely and utterly USELESS because all the green gear you loot is better, for free. And by the time you have enough seals to actually buy anything, you have outleveled it or looted something which is far better. Either fix the Seal-items or remove…
  • If they don't change the current state of the game, no i won't continue. I will quit and i won't think twice about it. They need to change the following. 1) Add boss-mechanics, remove the add / AoE spam. 2) Rework the Seal-currency system, useless at the moment. 3) Fix Cleric healing-agro.
  • wait a moment. I tought the reason to have healers, aka CLERICS in a game, would be so that your partymembers didn't have to spam potions. If the devs wants cleric-healing to be so bad that we also have to resort to healpotion spam in a group, i'm simply dropping this game like a bad habbit. That's just BS through and…
  • Having the issues fixed so we don't have to go around the problem would make me happy. Until then, i will refrain from continue beta, and i will continue to wage war against these issues until they are fixed or until i actually stop caring because the devs did the same. Not saying the devs don't care. But after a while if…
  • Yes we can heal, and we can heal very good. We just can't heal very good with xx Adds forcing us to run around whatever room in circles when our strong heals required us to be stationary. Sure we can heal by throwing Astral Seal, but that isn't our strongest heal. And you can't say a class is working as intended if its…
  • What you're saying is to go AROUND The issues instead of fixing them, and that doesn't help. What if every game handled its problems by going around instead of fixing. "oohh that quest is bugged, don't do it so we don't need to fix it", or "That skill is bugged, so dont use it, and we won't have to fix it".. You can't…
  • Clerics aren't ment to be the AGRO MAGNET, that's the job of the Guardian Fighter... you know, THE TANK.
  • Having a currency in game for class-specific items that you should ignore, doesn't solve the problem. Why have the currency at all then if its so bad and useless that we shouldn't even bother with it...
  • I would LOVE to heal in the dungeons and be the pillar of the group. But as it is now, with the Devs refusing to FIX THE CLERIC AGRO, i have stopped going into dungeons because i am sick and tired of pulling agro of the entire room with my first heal, and then having to run around in circles and spamming health-pots…
  • New patch.. still no Cleric fix. I've stopped playing NW, and i urge other clerics to do the same and show your disapproval to this broken class, until they fix us. Too many nubs keeps repeating "Wait for AS".
  • Well. I've put this game on indefinate hold until i read some news about a substantial fix to clerics agro-issue in the game. As well as a change in how bosses works. Because i frankly find it not only a stupid solution to boss mechanics, but also a huge lack of imagination to how a boss would work, by spamming adds and…
  • It's been several patches after this thread was created, and still no fix for the cleric's horribly bugged threat. Whats the holdup people?. You have players with clerics that are simple deleting their class because you continue to be abscent with a NOTICABLE FIX. And lets not forget the issue with agro in groups during…
  • Its not very smart to create a boss that Melee cannot hit because they might spawn adds, makes melee totally useless in that dungeon. I KNOW that melee hitting doesn't spawn adds, but if they're close enough to hit the boss, then the boss is close enough to hit them back. So in that sence, being melee is bad on that boss,…
  • Well. If bosses in this game is going to continue to be about adds more then the boss itself... i'm moving on, there's plenty of other game out there. I enjoyed it up until now, despite its flaws. But having to deal with stupid non-logical cheap mechanics on bosses isn't my type of tea.
  • Unless this issue gets fixed RATHER FAST, you're gonna start seeing people leave the beta/game in droves because no one will run any dungons due to the lack or Clerics. Our healing isn't that powerful to begin with, so telling us not to "overheal" is kinda mehh..
  • Currently it feels kinda pointless to even login, considering that even IF something were to drop, its a 99% chance some greedy player will /need on "my" item just to sell it. And even that being said, most drops from dungeon-bosses are so bad anyway, that they don't make much differense in how your character performs…
  • I totally agree to this. I've ran every instance up to MDD now, and as a cleric, i haven't had ONE item drop that was an upgrade worth slotting, just HAMSTER i would vendor for a few silver. But overall i am disappointed in the variety of skins the armor uses. I am 35 now and my Cleric has looked exactly the same since low…
  • Using this logic, we should all roll dps because our enemies would run around in circles trying to decide who to kill first... It just doesn't work. When a healer pulls the agro of an entire room by casting a healing spell, and then can't lose agro even if he/she stops, you got an issue with the agro-system... clearly.
  • OK here's my issue with the healing as 30+ Cleric. I have invested in everything that lowers my threat from healing, and i still INSTANTLY pull agro from EVERYTHING when i am in a group running a dungeon or skirmish, and that is just R-tarded. Today i tried healing for a group in MDD, and on the first boss, i died almost…