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What is the Arc Client?
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  • Another thing is, at least on PC market, is availability of lesser or normal versions enchantments with cost lesser than Coalescent Ward.
  • Rust Monster has it attacks a bit slower than other fast pew-pew attacking ranger companions. Power-stacked DC may want more faster Power gain for himself from Protector Camaraderie insignia.
  • On first sight there is loss of damage total due lesser party buffs effect in SW charts. They don't reach SW or just not reflected in combat log. Aura of Courage constitutes to 17% of damage output for HR, and only 6% for SW. Careful attack responsible for another 14% damage for HR. 0% for SW. HR has evidence of use of…
  • Extra bag space purchased with ZEN should be quality of life, convenience matter motivated, not obligation. What can be done? 1) Create concept of quest bag of infinite size. Such solution exists in some other games. It is up to developers how much items they want to invent, but they have to understand that every new mod…
  • Graceful nuke in mod 6 ended all graceful exits from mod 3
  • Normally i run solo with ITF/ET/KB. You apply KB to toughest, elite mobs while clean the rest with AOE-style ET/WMS. Buffed at-will strike chain makes its part of damage. Single-encounter bufff which CS is, has no use with such approach. My fastest solo Baphomet burner contains two self-buffs (ITF/KC) and one damaging…
  • To move roll window from center to side, i used to activate HUD customization when such window was active. Not sure if this approach work anymore. The game offers sort of workaround solution to prevent see a lot of unneeded rolls, like for green items. That works for custom parties only. Before entering dungeon a group…
  • I had zen collected to buy few Runic bags last 50% sale event for main characters that helped a bit, but in general i am running of space tremendously, because it is filled with insignia, SH vouchers, mix of bound/unbound RP. I don't even FISH. I remember back in mod 4 previous Cryptic team decided to put many game…
  • Having official 2k IL and correct party/build/consumables you should "win pve". Let assume that the IL (145) of Rose Gold ring is fair measure. I do some simplification and rounding, but you should get the idea. One piece of Loyal Avenger ( ~1700) provides roughly 1.8 times more stats than Rose gold ring (~950), then later…
  • I want to play on separate "NWO classic" server with mechanics of mod 2 // roll my eyes
  • After last patch it was fine with switching characters, but today i already get timeout twice just with dozen of relogs. http://www.arcgames.com/en/games/neverwinter/news/detail/10270423-patch-notes%3A-nw.70.20161025a.9
  • Considering past KR history with his BI gear requirements, how BI gear got obsoleted in mod 6 and after all KR became publicly available, what is a reason to pursue FBI or any other objectives of mod 10 / 10.5 content ? Take into account that boon leveling for previous campaigns became relaxed as well after time, which…
  • Issue is now almost 6+ months. It is in game, with many many other new issues came out of nowhere. Any chance to get it some attention? I don't have on-demand patch enabled.
  • Top improvement checklist Remove AD from leveling dungeons Remove AD from SCA skirmishes Remove AD from lvl 70 skirmishes Remove AD from Tier 1 Epic dungeons Remove AD from Tier 2 Epic dungeons Remove AD from CN Remove AD from salvaging gear Remove AD from pvp Remove AD from weekly missions Remove AD from FBI /sarcasm
  • @asterdahl It is late but valid call. I wondered if HP set stay in game "as is" forever, it would be still best set in next modules, even if NWO gets another level cap. Developers when moving to mod 6 (and new level cap) didn't removed or correctly adjusted them, which doesn't change fact they don't belong to legitimate…
  • One part of announcement was upsetting, really ?
  • I 100% agree. There are several states, implicitly or explicitly expressed with 3 variables or more. First variable (#1) indicates if Unstoppable active or not. It role to prevent another Unstoppable to activate. It should be reset at moment when Unstoppable (#4) reaches zero value. Unstoppable combat effect/visuals are…
  • Another successful change to make average player life better. After all, main beneficent of gateway removal now are goldsellers. There is always chance, they change their attitude to them.
  • I use some form of AC righteous+3 faithful in solo to get fastest recharge of divinity, and playing with such build encourages to use fast, auto am abilities like FF. Buff bot, super party usefulness - BtS wins.
  • After reintroduction it happened all time till i lost interest to it, i also saw people in group disconnecting often.
  • If you have picked DC as your first, then i would recommend GWF or HR trapper.For HR you need be ready to grant him R9, bondings and at least perfect Dread/Vorpal. Each class can be expensive, but HR needs some initial investment otherwise it is frustrating at lvl 70.
  • In my case it is not just re-login, i go for full game restart, because it faster than waiting until connection timeout expires. I think the bug is almost 2 months on live now. People who don't relog frequently (or better - don't play the game at all) - they should be fine.
  • Devs should understand and stop chasing ghosts - people with many alts will always have advantage over these who have not and people who are specialized on AD making also will have advantage over these who busy with boons/campaigns/gear grind. Making them "equal" on AD making capability is bad idea.
  • My mistake. I looked for dodge. PS. Distance increase is welcoming, but damage evasion mechanics with HR shift still lags behind. Some observation for other classes (in pve). DC/CW dodge allows you move within red zone or even towards center of red zone and still stay immune during of enemy attack. When you dodge towards…
  • No mention about dodge mechanics change. From all article it seems devs found out that HR trapper is only and still effective and they try to change it. On trapper. Too much people use roots mechanics. What a surprise. Nothing will be good happen for Archer and Combat until they get radical change in capstone. Whenever…
  • Nothing said about Enforced Thread in notes. That change on test was a disaster. Tide Of Iron change still can be done differently. If it is too powerful for the rest of group, make it 50% effective for them. No need to remove group utility from this skill. ITF somehow had to be fixed. Combat advantage companions…
  • 1. Combat Superiority: No longer grants 10% bonus damage to the target. Instead, now grants 5% bonus damage to the target and the target will deal 5% less damage to you. Ranking up this power will now increase both of these effects by 1% for every rank. Combat Superiority: No longer lasts 5s for each Rank of the power.…
  • I think properly focused Devo would overheal everyone even on lowest gs, protector could still be useful with boosting party with auras and Enmity/Vow. But agree, AA and ITF make stuff easier. Speaking of gs, 15 second of vid presents quite different scores. Basically it shows what player could have by using T1 gear + r7.…