General survey: As a game development company, you need to prioritize your work efforts. It's a simple fact that you cannot work on everything at the same time. Given this restriction, prioritize the following list in order of most important to least important: Home/Product Website design Updating FAQs and information…
Define. Once equipped an item is bound and exits the market and economy, so any gear obtained by exploit is a short-term issue. The bigger issue of exploiting to create billions of AD (currency does not exit the market as it is not bound and can always be traded) was, for the most part, fixed by the last rollback. This is…
It's not broken badly. Some things are out and out bugs, yes, but what we are dealing with is more about social engineering than correctness of code. You can test something in a small team for years, but you will never find as many bugs and exploits or find them as quickly as subjecting that code to the inventive and…
Balancing is a valid part of the game development process. What's your problem with that? I think what you lack is an actual insight into software development in general. Progress is usually invisible to the end user until it's deployed. Changes that may appear simple to an end user can have significant impact on other…
PWE's general procedure is to reverse all purchases made with Zen during the period rolled back. So if the servers were rolled back a week (for example) and you spent 2000 ZEN during that week, you would get your 2000 ZEN back.
Fixing the gateway is a lot easier, and hence changes can be completed more often and more quickly given a smaller number of man-hours invested. That is to say... if you have 1 person working on the gateway and 5 on the game itself, the 1 person working on the gateway may still complete his work before the other 5 can…
It is necessary to store at least some timestamp, because you cannot guarantee a regular polling interval to update the auction time remaining. A timestamp means you can always calculate the time remaining when necessary whereas storing a timer/counter means a delay in processing can throw out the calculation permanently.…
Simple word to the wise. If you're not prepared to see an item sell at your minimum bid, then you have set the wrong minimum bid. This is how real auctions work too. We all know you're just trying to game the system to avoid fees by lying about how much you're willing to accept (otherwise you wouldn't be complaining,…
I've experienced this myself and watched the buff to see what happens - the count down gets down to about 4 seconds, then jitters between 4 and 5 seconds for another 4 seconds then resets to the full duration. Since it never reaches 0 it never removes the injury.
Threat is allocated when a mob witnesses a heal and - in Cryptic parlance - tracks it back to the caster. Even regeneration is tracked back this way. If you never cast a heal you will have no mobs on you that you didn't attack. You also won't accomplish anything much.
Yes and No. Ever PvP? You can't always go after the healer. If you turn your back on the DPS they will kill you before you can take the healer down. This is called pressure. When you apply pressure you can keep the enemy team from doing what they want/need to do. Same perspective here, only instead of pressure mobs respond…
I haven't experienced agro persisting through death - so far I've been lucky not to die (you get realllllly good at avoidance very quickly). I don't know what I'd do if the cooldown on potions was any longer than it is though. Honestly, they could bandaid fix all of this by giving us an encounter ability upgrade that drops…
This just means no-one is doing add control. As long as mobs are being damaged for more than your healing threat generation you won't pull. Unfortunately, in most groups everyone just piles on the boss and ignores the adds leading to what I'm quickly beginning to term "Electric Slide" spam. The chains do not hold long…
I don't know off hand what the threat modifiers are for a guardian but the reason threat is screwed up is simple. Healing and damage converts to threat at roughly 1:1 (1000 healing = 1000 damage = 1000 threat). With 3/3 Sooth and 3/3 feat, we have 46% threat reduction (1851 healing = 1000 damage = 1000 threat). However,…