companion influence/bonding bonus is patchy. cant see any additional stat being added with multiple legendary comps. comps bonus vanishes, disabled, and sometimes it unsummons itself. a lot of bugs all around on companions - that's what i see.
yes. after the main boss kill, party gets disbandaed and anything enchant/insignia dropped cannot be picked up. confirmation window when you got a queue party ready is hit or miss (sometimes it shows up, sometimes you just go straight into the dungeon).
that AUTODISBAND after the boss kill should be considered CRITICAL as it doesnt allow anyone to loot insignias/enchants the mobs dropped. annoying as hell. playing this d&d game had given more stress than fun.
I can attest to that - although it's not crashing. since the last patch, I've been experiencing disconnects from the server. most starts from a notification that the "server is not responding" and then disconnects (sometimes it stays but when it persist again, it disconnects eventually). I've seen more crashes/disconnects…
I only complain when someone is too lazy to help the party (whether he/she has low/high IL). Irks me to see low IL doing DPS in POM without any agro (not opening portals) and high IL people scattering mobs in dungeon runs.
launcher can't even connect and load the login page. so you can't go to the settings to make those changes. it just spits out an error that it cannot connect.
with your logic wrong is considered right? why do you even consider a bug/flaw to be ok? spin it the way you like but these gears "completes" the dungeon. even with your legacy 4k il wont survive a pug. why even bother then?
considering the legacy gears doesn't have that everfrost resistance, I would assume that 3100 il (legacy gear) wont be enough to enjoy the new dungeon.
treats just drop from the yeti 100% of the time but it has a random apparition. success rate for the treat is low that's why some people just post and sell the treat in AH. anyways, got 7 young yeti already using the treats from the hundreds of drops I picked up from mead. sooner or later, it will happen. for now, rng is…
you mentioned the positives. how about the pug's knockbacks of infinite randomness? this is not about the skills that are there so that you can use them if you want. this is about the people that use them. what is the logic of using a skill to gather them up for aoe damage and then scatter them up just to wait or run after…
well, I'm not against your bulleted points. I was talking about the LM set. for those that exploit it do it just for the sake of having the broken/magical damage. but for those that have it day1, what do they even think about on what you have posted about them "exploiting" it?
point taken. here is my point: the "role playing" part of this game is neglected. nobody wants to play the "controller" or the "trapper". everybody wants to be the "damager". if something is broken it's the players' expectations.
not worried at all. been there at the times cw and assassins reign everything from damage bugs and exploits. never did I complain that my gwf lacks power or toughness. I played and have fun with it even if it was the squishiest toon in pvp back then. never complained, just played along.maybe you are the one who is worried?