Thank you for the tips ! Yep, my problem has been the fact that the HoT not being able to keep up with the mob damage unless we have CC. And I've been using Arms of Hadar and Lycosa's arms (Ravenloft hunt) to help with CC, Arms of hadar has been in my slot for most of the dungeon run since the rework. I do highly recommend…
The problem with this combat rework is the fact that many dps doesn't have the optimal offensive rating, Accuracy is highly underestimated by most, many dps I've seen goes straight to crit severity or combat advantage with only 30%+ accuracy rating. Many people who asks for tips also get told to increase the crit and CA,…
Just had Spellplague run with DPS who wont even wait for the tank, and just die to mobs. This is stupid and this behavior wont change if Cleric can just heal them without problem.
I still remember before healing rework, I will always get "can we get DC heal instead?" whenever I join a LoMM party, despite my iL being much higher than them, and their dying was because they are far below cap ^^ Or when TIC opens, healocks get "we want OP heal" , we pretty much can't play TIC for one whole mod because…
I still remember when healer rework drops and Clerics were like "how come Warlocks get shield now? they are better than us now" like Nah dude, the shield weren't even worth using, we're like worse cleric and worse pally combined, our feats barely has anything to do with healing... Seriously, I would love to have Templock…
I just wish they would just adjust our healing magnitude or something... MOD19 Healer change promised every healer having high magnitude, I was so excited for 1500 magnitude Revitalize at that time , then suddenly on live it's 850 magnitude... I just don't understand why they just cut the magnitude that much
Exactly! we balanced our stats immediately to follow this change, we managed to heal pretty much the same amount as before rework, and YET... we can't do anything because everyone took more damage where our healing can't even keep up anymore, we literally have 170 magnitude BURST heal. To make it worse we can't even keep…
Yeah seriously, this combat rework actually shows how many people doesn't know some specific dungeon mechanics because they are too used to power through the whole mechanic. Honestly, this rework hurts healers the most, because even Tanks are taking more damage, and you had to keep the tank alive, while the dps just dives…
All of this ^^ I would love if PoP becomes aura, and they really should bring back Shatter Spark. It would bring more fun to the playstyle like before healer rework where Soulweaver have to position themselves in a good spot to heal everyone, and it feels more tactical compared to putting an aoe that everyone dodges.