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  • Maybe you are right. But in ToMM you can see big differences between the DPS classes. And a good AoE damage is not important, if you are excluded from the highest trial with the best loot caused by your class choice.
  • Oh I got a really nice idea for our DPS fighter for mod 19s class change. Change our R1 (PS4, PC should be Tab) class mechanic 'seethe' to something like Barbarians rage. We still have the stamina and vengeance bar. Is the Vengeance bar above 50% we can press R1 (like Rage) and get 'Vengeful' . When we are vengeful the…
  • My top 3: 1) add different difficulties to dungeons (with very hard 'hard modes') with different gear/loot depending on the difficulty (from +1 to +5 like shadowstalker ring). So that viable gear can also drop in old dungeons. So that We have an incentive to run them. 2) class balancing for dps classes is still not good.…
  • I use Anvil of Doom, Griffons Wrath and Bull Charge. In Phase 2 I switch Bull Charge and Momentum with Commanders Strike und Combat Superiority. We haven't got a real rotation since mod 16. Just use every 10 sec heavy slash for the 5% buff and all encounters on their cooldowns. The rest is brazen slash.
  • Yeah. I get your point. But you can note the damage before and after each run. And afterwards you can subtract them to get the data of the successful run.
  • I don't know whether this is on-topic, but I will post it. It would really nice, if items (including artifacts) would not be bound on charakter. The same goes for companions. Because there is nothing like a 'class change token'. And if I want to change my class I have to create a new char and rebuy all that stuff. And all…
  • OK. I have you apologize. Your are right. Sorry for my fault. I think than you can test that out on a dummy pretty good, because you have also clean conditions in phase 2. And phase 4 is a thing for itself.
  • While running with 6 DPS every DPS needs to deal about 8 Million damage in 30 seconds in Phase 2. But usually you will have no combat advantage during that phase. Only if a rogue uses smoke bomb in stealth. But you are full buffed there and the whole group uses buff and debuff artifacts (and mount powers).
  • Are there some new statistics or experiences from ToMM? Is Dreadnought viable now?
  • FEEDBACK CONTENT: dungeon loot rewards FEEDBACK GOAL: dungeon and item system of neverwinter Me and my mates/friends don't admire the loot/reward system of neverwinter. Let's start with the standing of a "DUNGEON" (or trial, skirmish,...): Usually dungeons are a very specific thing. They are hard challenges and some…
  • OK. Thanks. So it sounds like running IC with 4 dps and 1 heal (like LoMM) is not possible... And with these stats I need a real tank build like for ToMM. So we have to go with a random/ally tank.
  • OK... ToMM would be interesting. In the postet dungeons I have already been top dps in mod 17. Because our AoE damage is quite good. So it doesn't look like a huge buff for me :/
  • I don't have mod 18, because I am playing on PS4. But if your comment is true, it will be really nice. We don't have to be better than other DPS classes, but we should be in line with them. So that we get an invitation to ToMM or other endgame dungeons. Very nice. Thanks to the devs.
  • It might only be good in ToMM where the boss doesn't move. Because in other dungeons Commanders Strike is useless and too weak. So you will use Anvil, Bull and Griffon. And with these three skills Weight of Vengeance should be more senseful than Heavier Slash. But that is just an opinion. I play on PS4, so I have neighter…
  • For me legy mounts are too rare and too expensive in auction house. There should be a possibility to get a mount without paying 8 Mio AD. Maybe 2 Mio would be ok. I play the game for a year now and still have no lagey mount because I haven't had the luck to get one with my VIP keys. It should be something special, yes, but…
  • Would it be possible to get the class balancing changes on play station (and Xbox) already next week? That would be really nice.
  • > @devilxjk said: > Dreadnought, my top 4 fix needed > Onslauth, cast time is too long > Anvil of doom, vengeance cost too expensive > Griffon's wrath, too long animation > Vengeance need a speed up on rebuild But non of these changes would increase our single target damage. We need higher encounter magnitudes or a higher…
  • @""noworries#8859" Are the balancing changes to Dreadnought final? Or do you plan to add or modify something? I think that these changes are a great initial step, but our single target damage is still not that great. @"sobi#1980": I support your latest comment. Single target damage of Hellbringers, Dreadnoughts and Arbiter…
  • Hey @"noworries#8859 Is it possible to get these balancing changes on console (PS4, XB1) also at 21th January (or one week later)? I mean only these balancing changes, not whole Mod18. Because otherwise we have to play another two months on console with that huge imbalance between DPS classes. It would be really nice to…
  • I couldn't agree with that. But let's say you are right. Than I don't want to make all dungeons harder, I want that a harder difficulty OPTION is instroduced. So all dungeon stay like they are, but players, who want a challenge can enter a dungeon with a higher difficulty.
  • Sounds not that bad. Hopefully they will introduce some really hard difficulties, that are really challenging...
  • As a console player I have one wish: An option to decide between press or hold the L3 button to block or sprint. With my fighter I often have the problem that I do not recognize whether I hold my shield up or not. Especially if I am in a huge battle. So I often die, because I could not use any potion or health stone while…
  • Come on guys. The devs give us an inch and we want to take a mile. Noworries said that these are just small changes and won't fix all balancing problems. They just will bring a little more balance and equity. Thanks for your work @"noworries#8859".
  • I really like the nerf of the demolord set. So there is a place for something new. A variety of sets can be the result of that. That is really good. But the alternatives are pretty bad. Especially all mod 16 artifact sets are useless because they are triggered by Daily powers, which are pretty rare. So for me the Demolord…
  • Hey @"noworries#8859" I am very happy to read this. Thank you very much. It is awesome that you listen to the community and our wishes. Fantastic! For feedback I only can talk about Dreadnought. I really like these changes! I am so happy to read this. I would suggest one additional change. But I am still happy, even if it…
  • Hey Chris, welcome to Neverwinter. It is always good to have some new creators with new ideas.
  • And again no class balancing... :(
  • Yeah, something HAS TO change before Mod19 will go live!!! It is unsuitable now. Some classes have huge disadvantages and no real chance to pass ToMM without being carried. That's really frustrating. I think most people won't have a problem with a delay of Mod18 by one week, if this week is used for a big class balance...
  • > @"noworries#8859" said: > (Quote) > I always enjoy watching top tier players show off their skills, so I would certainly enjoy seeing a cleric performing that well. For clarification, in game wide data the Arbiter does outperform Dreadnought already, with a larger sample size it wouldn't be surprising at all to see them…
  • > @"reeper#9973" said: > I agree that the Fighter is lacking really far with his DPS, but a BIS Vanguard will not do more DPS than a properly geared Dreadnought. Its easy to test, bring the best Vanguard you can find and I'll get a good Dreadnought and we'll see. > Fighter DPS might possibly be the worst DPS class atm for…