Cheers ! While I have your attention, here's a little bonus quality of life change that I would enjoy ; the ability to shift-double-click to sell identical items in vendor UIs. Let's say for example I have 25 Abyssal chickens in my bags, shift-double-click one chicken and poof, all my chickens are sold ! This would also be…
Here's an alternative change for companions to consider. Instead of removing xp completely, why not just decouple it from the rank quality ? This way companions of any quality can be leveled to 40 and have all their combat abilities and powers unlocked. Companions of all ranks will be useful summoned (and fully leveled)…
I find this design philosophy disheartening. Instead of favoring a different kind of gameplay thru modifying underused (and very underwhelming) feats and class features, you nerf the identity of the favored build into oblivion. Recovery and divinity optimisation is the current identity of the cleric. People that like it…
These changes make the classes feel too similar and doesn't address the fact that, at scale, a full HP bar + a shield will always be superior to full HP + HoT. I'd rather it was only a pally mechanic, but if it's impossible to balance, then all healing paragons should have access to it. In the case where it remains a pally…