As the game is now they should rather add more "exploits", figuring out those is the only unique part of the dungeons. Every ****ing dungeon and boss is the same. Huge tedious amounts of mindless trashmobs dropping diminiutive amounts of cash, lowrank enchants or green garbage that sells for nothing, unless you blow…
While it "feels" wrong for the GWF to that kind of pathetic dmg per hit, from a balance standpoint it's ok. The real problem aren't TRs, but CWs. Rogues are nice to stick on the boss and forget about them, but that's about it. The CW does way too much damage for it's CC abilities. You get comparable AE dmg, but far…
- Allow us to switch off the auto-collection of the useless bounty drops - An option for "Do not bother me with green equipment", per character, independent from party loot settings - allow us to move the loot popups arround, and to scale them, if thats already possible I haven't found the option. Nothing like staring at 5…
Actually no, the sentinel tree doesn't give a lot of dps. The dealbreaker is +25% power while slam is active, which you will use 99,99% of the time. And you can get those -45% defense without any problem after grabbing everything worthwhile from the destroyer tree. Starting from arround lvl 43-45 you should be the #1 in…