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  • After seeing your latest 'packs' I think you should prepare for an exodus. Your money grabs have gotten out of hand.
  • You are pretty much wrong with the order relating to Neverwinter. The list of easykills is as follows: Wizards: Can easykill Clerics and Rogues if they get the jump on them. Rogues: Can easykill Clerics and Wizards if they get the jump on them. Clerics: Can kill anyone they massively overgear, otherwise they are boned and…
  • Note the letter afterwards. Minor fixes just get a new letter, major patches get a new date.
  • Would like to see this turned on 24/7. Every 5 hours is way too restricting, basically its 50/50 whether I can play it each day. My suggestion would be: - Have PvE running full time, giving buffs to the next 30 min instance of PvP and prepping the giants / catapaults for the current PvP instance. Give 1 grym coin for…
  • Yeah, stuff like this would be much more interesting. I remember the dungeons in EQ2 fondly, there were some great scripts in that. Having to interrupt certain abilities, getting curses and having to run into certain devices for the cure, having to use items at the right time to prevent the bosses healing themselves. I…
  • I too love being forced to take two abilities to cheap out on the bosses and any encounters near a ledge. It really highlights the fun combat in this game by making everything able to be killed with a simple push off the ledge. I also really love that two control wizards > any other group setup. I think they should replace…
  • Can you either make Gauntlgrym pop more often (ie: 1.5 - 2 hour rotation) or just make it so the PvP is available 24/7. GG is so much more interesting than domination PvP.
  • Also why are ardent coins not hourly? 100 days for a 5 gold horse? 150 days for a crappy blue weapon? Back in closed beta it was hourly, and it makes no sense whatsoever for these coins to be daily based on the actual reward given.
  • Drow was never intended to be HOTN exclusive. In fact it was supposed to be available at open beta but they postponed it due to HOTN whingers. What you get with HOTN was the exclusive backstory and tattoos. It was made very clear. I have no intention to play as a Drow, I personally hate them, but there are a lot of people…
  • You aren't immune, but the damage doesn't break stealth if you have the passive slotted. You just get rooted there in stealth.
  • This already happens, but you can slot a passive that reduces the stealth meter reduction by 99%.
  • While everyone leaves from boredom? No thanks. Get the new content and classes out, then worry about balancing and non-critical bugs.
  • You are timing your skills badly then. I have a GF and can keep someone knocked down indefinitely while I kill them 1 vs 1. In other words. L2P.
  • The problem being that "Control" Wizards actually have the worst CC in the game when it comes to PvP. The only people they can even "Control" are other CWs and DCs. GF can easily block CC. GWF is immune with constant unstoppable. TRs just use impossible to catch and kill CWs in seconds. If you catch someone off guard what…
  • Pretty much this. If a GWF isn't beating you as another class, they are bad. CC immunity on short cooldown that also gives a ward, high burst damage in a knockdown combo, super easy retreats. They are definitely the OP class of the month, while Clerics got nerfed to HAMSTER. The other 3 are all on par and can kill each…
  • Pretty much this. If I get the jump on someone from range as a cleric, I can often win 1 vs 1 (I am damage / debuff specced). But anything more than 1 person and you are a wet paper bag. The 40% self healing reduction needs to be removed in PvP and the cooldown on Astral Shield needs to be lowered (or other heals actually…
  • I agree, haven't played my cleric since the update. Its just not fun. Damage output is too high, healing is terrible. On my wizard I don't even care if the DC is in a shield, its going to die in 4 seconds anyway. On my GF I just laugh as I punt everyone around and kill them before they hit the ground. Damage in general is…
  • Get some people to help you make your own guild. Its not hard. Hell, even make some dummy accounts to help you set it up. Its not like you need to buy copies of the game...
  • How are 3 second fights not boring? Being overpowered gear wise is lame. I would prefer they tone down the damage and introduce a PvP damage reduction stat on PvP gear so that its not a faceroll session. And this is coming from someone with well geared GWF and CW that usually gets 25+ kills in every match.
  • That's why other games have PvP stats for PvP gear, so that using PvE gear in PvP will get you destroyed. Its the only way to fix it in this kind of game.
  • Damage in general needs to be toned way down. On all 3 of my 60s I can kill anyone else in 3-4 seconds tops. If a daily is up its an insta-gib.
  • Throwing my 2cp in. Clerics are bad now. Yes double stacking AS needed to be nerfed, but then they kept going. Righteousness does not need to exist anymore. AS is the only decent heal, and any GF or CW can deny the DC that area, resulting in a quick burn. Most clerics stopped bothering with PvP after the patch. GWF were…
  • You mean like adding a 15% ward or something? Lets face it, GWF are the new FOTM now. So overpowered.
  • They went about it the wrong way, GWF DPS and survivability was already good, but they boosted those insanely. What they had issues with was that its because its easier to take two wizards due to bunching abilities and knockbacks. This patch wont solve people wanting to take two wizards and two clerics. That's the bottom…
  • Just make it so you cant need on items with a better gearscore than the items you wore to enter the dungeon (equal gearscore is fine, since you might be after alternative stats, although make it so you cant need on items where you already own them).
  • The real problem is CC duration and damage levels in general. CC needs diminishing returns. Damage needs to be reduced across the board.
  • 1) Shield stack has been nerfed on test. Clerics can do very high DPS in PvP, my cleric can kill someone not getting heals in 3-5 seconds. 2) GWFs are already borderline OP, with the new changes they are stupidly OP. High uptime of CC immunity? Check. Stupidly high survivability? Check. Super high burst damage? Check. Best…
  • I most certainly have been one shot by it, in PvP on both my CW and DC, both are in Castle Never gear. There were no debuffs first, just them coming from stealth and unloading their daily. The only way you wouldnt die from it is by standing in Astral Shield, preferably two.
  • Incoming overpowered GWFs. They are already borderline OP in PvP already, being able to permastun people for 3-4 seconds while they kill them. You nerfed two standout abilities in PvP (Rays and Shocking Execution), but damage in general is too high (pretty much any class can kill another in 4 seconds if they arent within…
  • Normal enchants are OK, because the chance doesnt get low until you start getting really high levels, and you can obtain a decent level quite easily. The weapon / armour ones are rediculous though. 1% for the lesser is excessive. At the very least make it 50% -> 10% ->1% for lesser -> normal -> greater. At 1% you pretty…