Remove the encounter from the storyboard. Just place the encounter on the map and have it spawn when the point is reached or when the objective is complete.
If it is your own quest that this happens on, you probably have a large object that requires clicking. Like a giant tree etc. Change the object clicky to an invisible clicky and place it in front of the large object for people to click instead.
There is specific info in the FAQ sticky :) http://nw-forum.perfectworld.com/showthread.php?237862-Community-FAQ-Tips-Manuals-Tutorials-amp-Bugs Rank 6 - Foundry Artifex Requires: 17 Authoring Achievements and 10 Community Achievements Reward: Book Imp companion, Foundry Artifex Cloak and title "Foundry Artifex" Basically,…
Izatar's Cloak Tower Cult of the Dragon quest vanished yesterday too. I think he said it was showing up as a failed publish even though he never attempted to republish it. And of course you can't touch the featured ones anyway. His featured one and non featured one are both gone. I am sure this is a bug.
Last I saw, although it has been quite some time since I checked, items aren't consumed when an item is required. Most level 60's I know don't have 15 extra bag slots. Items become a pain for inventory management.
The teleporter fix that went in just required you to republish your quest. (without moving them) By moving the teleporters and republishing, you may have introduced a scenerio that will require you to change them back and republish.
Mobs health points scale to your level. At higher levels they take longer to die. Sounds like you tested it with a low level foundry toon. edit: They also gain new abilities at higher levels, just as players do.
karranor, I assume you were aware of the teleporter bug, and that you are actually talking about a spawn issue. Anyway, most spawn point falls are because the spawn point is facing a wall and people spawn into the wall. Change the directions to face away from the wall or object.
We can't actually add our own tags (which I am sure is for the best). And once the review system gets back online and people can start tagging our quests, I agree it could help with exposure.
Exactly. It's been like that for a while. I would tell Iz, I have been posting today on the forums, let's see how many 1 stars I get. I think we all have our own ideas of who it is. In any case, if you are about to publish a new quest, it's rating suicide to post about it which is sad since people need reviews.