I like Shadow Slip how it is. I just think it uses more stamina then it should. An easy fix for this would be to change the feat "Shadow Fold" from "Shadow Slip consumes 2/4/6/8/10% less stamina" to "Shadow Slip consumes 10/20/30% less stamina" To make up for the 2 less points to spend in the feat I would add 2 points to…
Sparks were being generated from dots when mod 6 was on the preview server. It made getting to full sparks very easy, and was pretty OP. I was able to spam Soul Scorch and stay at full spark stacks most of the time. I was excited to try it on live but they changed it in the last build or second to last build and now we're…
From a PVP perspective it's probably a good thing that they nerfed TT and that the AC 4 pc bonus is going away. Devs seem to focus more on PVE balance, and SWs were always strong at PVE dps because TT and AC were doing a larger percentage of our total damage then they should've done. Which wouldn't be that bad except that…
FeedBack: Hadar's Grasp The cooldown on this encounter is very long, ~20 seconds. Longer then any other SW encounters. Please consider adding a - 1 second cooldown per rank to bring it closer in line with other SW abilities.
Has anyone tested Arms of Hadar since the last build? They moved it to require Lvl 65, and my toon was bugged and able to use it initially. But once I respecced I lost it, since my test server toon is only lvl 61. From the few times I used it I saw that the animation was changed to a green hand from purple. It also no…
SWs have always been difficult to balance in PVE vs PVP because our core defensive mechanic is lifesteal, which suffers from healing depression in PVP. Other classes defensive mechanics are mostly equal in PVE vs PVP. A GFs shield block lasts just as long in PVP vs PVE. A GWF builds determination at the same rate in PVE vs…
My feedback is mostly PVP focused since I have the most experience with it and it's where the class needs the most help. But I've added PVE feedback where I thought it was helpful. Class Features The following class features will become available at 60 points. All-Consuming Curse - Your critical strikes now have a 33%…
The class is alright in PVE, it's just not as fun as it could be because TT is clunky, but it's our best daily. You have to cast it, then wait 5 seconds for the animation, then curse your targets, then start casting spells. And once you start casting spells it's gone a few seconds after, or your team has already killed the…
21k sw here. Mostly PVP, mostly pug with the occasional PM. I have to agree with what people in this thread are saying. The class is the worst class in PVP and could use some help. There are 3 small buffs I'd like to see for warlocks that I think would put them in a good spot. First, their personal life steal needs to not…
I have an 18k SW, PVP is pretty brutal atm. Any class with 19k + gs just disintegrates me. But assuming I meet someone around 18k gs and equally skilled this is usually how it goes. Ranked from hardest 1v1 to easiest. TR- between dodges and stealth I can't cast my slow animation spells between the brief moments that…
Deflect as a defensive stat is OP in pvp. I think most people will agree with that. A large reason why is because it reduces CC by half when it procs. Combine that with the fact that some classes can stack it to 50% or higher, while other classes have no way to raise it besides gear and boons, ending up with 5-10% deflect,…
100% agree. SWs are going to be easy kills in pvp in Mod 5 unless they lower the cast animation times of their spells. SWs only do decent dmg in PVE because of a T2 4 pc bonus with dreadtheft and TT. But those skills are all bad in pvp. In pvp they're so squishy and easy to CC that any class that decides to focus them can…
Feedback: SW underperforms in high end pvp, will be worse in mod 5. The other day Crush posted an update making lots of CW abilities activate 40% faster. He also improved the activation times for DC spells while in Divinity mode. These are good changes that I think will help these classes perform better and feel more…
Locks already get rolled by CWs because entangling casts faster then any warlock spells. If they cast 40% faster and we stay the same it's going to be a bad time to be a pvp SW next mod :(
Wraith's Shadow is always flakey to cast when I'm holding down an At-will button. Most encounters for most classes always interrupt at wills when you press an encounter, even if you're holding down the at will button. But when I do this with Wrath's Shadow it often times doesn't register the button press and keeps firing…
I think everyone can agree that the most fun pvp matches are balanced between 2 similarly geared teams that go back and forth on the scoreboard and the winner is determined in the last few minutes. But it's hard to balance the teams properly without having very long queue times. So Cryptic needs to balance the teams…
I agree that situationally it's nice to be able to mark things. In my post I mentioned that moving KV/ITF to the special power would free up 2 encounter powers. They could change mark into an encounter power, and then GFs could choose to use it or not. Right now we have no choice.
Comment Topic: GF new Mod 4 mechanics are not fun Spec: All Comments First I'd like to say thanks for gathering this stuff and passing it on. I've never left feedback on a game before. But I love the GF class, so now that Cryptic has these class advocates I thought I'd pass on some things I've noticed about GFs in mod 4.…
GF since release here. Mostly PVP now but used to PVE a lot. I like these changes, but I don't see any of these things helping me get my black ice weapon and gloves. I already generated enough threat to hold aggro on anything I wanted, but I need to do MORE DPS to get into PVE groups and get higher ranking on heroic…