This is just plain incorrect. I have played dozens upon dozens of table-top campaigns and can honestly claim to never have played a character identical to the last. Evil, good, lawful, chaotic come as a result of a characters background and personality, of which there are infinite possibilities. In fact, I find it hard to…
Yeah, it's definately chewing the meat and spitting out the bones to mix things up like this. Honestly if there wasn't instanced dungeons this wouldn't be D&D. But there's not reason to exclude open world with large instances. Though I will say I did like the way DDO handled exploration. It wasn't perfect, but in their…
Agreed. I'm sure Gygax would appreciate his life's work being made the center of attention rather than he himself. But it doesn't hurt to recognize the master every now and then either.
Indeed. They are also borrowing liberally from Atari's DDO. I normally hate heavily instanced MMO's, but it worked really well in DDO because it really backed up the feel of D&D.
Seeing as it's based on D&D, a huge part of the experience has is inevitably going to be dungeon delving, which requires instancing to be true to the source material. It works for what it is.
Indeed! I have always been disapointed in dwarven beards in most games. And even the few that have good ones only have a few options, which is a shame because you can tell a lot about a dwarf by his beard.
There are a lot of great modules for NwN games that focus on being evil, true. But even the best of modules (generally) lack the polish of games made by a real developer. But anyway, a lot of you are missing my point entirely (on the internet? No way!). D&D has always contained a morality system which helps in both…
I really hope the foundry gives good rewards. STO foundry missions were often some of the most ingenius moments of gameplay I've experience in an MMO, and I bet D&D fans will make some incredible quests.