Scale the match rewards based on individual player performance, and improve the scoring system. Assign matches based on gear score and premade party size. Penalize premades relative to gear scores, they don't have to be removed from the main queue. Maybe add a PvP ranking/leveling system to distinguish experienced PvPers…
Here are my votes (Top 15): 1. Fix PvP grouping. Most matches are won because the other team has more players. Load in new players quickly if one drops. And fix the bug where players never load in for a match but just take up a spot in the party. 2. Make PvP rewards more performance based. Not just team performance, but…