Also another problem that stands with the fix in the newest patch is that if the opposing team doesn't cap a single point then the match doesn't even last long enough for the system to even flag them afk. I believe it takes 5 minutes to be flagged as afk and i don't believe it even last 5 minutes.
I don't really think banning people is the solution. It is not necessarily anyone's fault but the designers that people do this. What people need is incentive and reward for effort and to get no reward when they don't put forth that effort.
Perhaps then make the amount of experience gained based off of the amount of points your team gets at the end of the match. Winning team gets double experience. Or maybe even require a minimum number such as 200-300 to get any experience at all. Forcing them out of the spawn point would make all of the difference. Say for…
The Righteousness 40% self debuff is simply there because of PVP. Like any other mmo healers have to have debuffs in pvp or they are invincible and so is anyone they are healing. take wow for instance...all healing is reduced by 30% and soon to be 45%for everyone in any pvp zone. What they need to do is implement something…