Have you ever played another MMORPG before? Boss battles should be interesting and, while there is room for repeating encounters, there should be a level of variation. In fact, in a game that is so invested in dungeon delving, I would go so far as to say that the bosses themselves need to be randomized at least a little so…
I reenact ancient and medieval warfare, both of which are shield-heavy in the periods I am geared for. In neither one do combatants crab-walk with their shields, nor do they try to intercept attacks with a horizontally biased exaggerated anime-inspired stance. The Romans, for example, leaned into their scuta, much like the…