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clawsandeffect Bounty Hunter

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  • The problem here is: Players almost never play a game the way devs intend it to be played. GWFs DO have a role to play, that isn't the problem. The problem is that no one plays the game in such a way that their role is valuable. "Oh, we've got adds? Shove 'em off a cliff and zerg the boss" The GWF's AoE damage role just…
  • Solo ability vs. team usefulness. How is it fair to give an AT like the Defender the same ability to solo as an AT like the Scrapper? The Defender can join a team and bring quite a bit to improve the performance of the entire team, while all a Scrapper can bring is his own damage. The Scrapper can't heal or buff his…
  • I'm gonna have to disagree. Stalkers were helpless against any AT that could stay out of melee range of them with a player smart enough to keep moving. And they were too squishy to go toe-to-toe with any AT that would actually hold still and fight them. They had ONE gimmick: A massive single target attack out of nowhere.…
  • I'm just going to answer the question posed in the title. What is the point of playing a GWF? Erm.....I thought the point of doing anything in a video game was to have fun. But maybe I'm just old-fashioned and don't understand this newfangled elitism amongst people playing a freaking video game. People who go to a lot of…
  • Erm......a tank whose team is dead is a tank who has failed at his job. Just sayin'. It's your job to hold agro so your party doesn't eat floor. If they're on the floor and you're still fighting, then you failed at holding agro.
  • Stalkers OP? HA! You clearly didn't read the dozens upon dozens of threads complaining how the Stalker's gimmick was completely useless in PvE and the class was only good for ganking PvP noobs. They were described as a squishy Scrapper with pathetic AoE in exchange for burst damage that was largely useless in PvE. Their…
  • I agree for the most part. I was a subscribed player of City of Heroes for 7 years (2005 up until its undeserved death last November). For the first 6, everyone was on the same playing field and the only people who had an advantage were the ones who had more free time to play. There were plenty of people who had more or…
  • The game you want to play is not a game that would be profitable. This game caters to video game players, not table-top RPG gamers. I'm an old school DnD player myself, and I understand that this game cannot be made to work exactly like pen and paper DnD and hope to draw any kind of playerbase at all. I'll put it this way:…
  • So, you believe that the GMs should insta-ban anyone you report for the unforgivable crime of ninja looting, ragequitting, being incompetent, or being super rude? Really? You honestly think that the GMs should automatically BAN someone just for not being a good enough player for your liking?!? If you have that attitude…
  • Okay, you've established that it scales by how much health you are already missing. Using your "assumed base damage" of 5k, I will also assume my target has 20k health when full. At half health, the bonus damage is enough to kill them. But, they were already half dead to begin with. That's not "one-shotting" someone.…
  • I like the rogue so far. I prefer DPS classes. I'm a so-so tank, and I absolutely suck at support classes. My forte in CoH was figuring out Scrapper builds that could solo Archvillains (Epic Boss, not meant to be soloed). The Rogue is right up my alley. I might try out a Guardian Fighter too. Will probably avoid Control…
  • This reminds me of the "Nerf Stalkers!" threads that would pop up in the CoH forums from time to time. Stalker = Rogue. Stealthy melee class with lower survivability and insane burst damage in exchange for pathetic AoE and little to no control. Could 2 shot inexperienced players with relative ease, but if the initial…
  • The only MMO I've played extensively was City of Heroes (RIP :(). The only time I ever called for nerfs was after extensive testing on my own part. Toward the end of the game's life I had several of my suggestions implemented. Not because I had any more clout than anyone else. Because I looked at it rationally, and…
  • Actually the opposite for me. I played pen and paper DnD years ago, and I've played other games. If it not for one of my favorite devs getting a job here and my own DnD history, I probably would not have tried this game. (ruffiana is the dev in question. He went by Back Alley Brawler when he worked on City of Heroes.…
  • The stats do affect gameplay. Strength affects how much of a bonus you get when using a melee attack, intelligence affects how powerful a spell will be, dexterity affects how well you can dodge incoming attacks and hit with ranged weapons, constitution affects damage resistance and hit point bonuses, wisdom affects…