Demo record is a wonderfully powerful tool. An in-depth tutorial series is actually planned to be released from the 10th of July (a week tomorrow), at youtube.com/cerberusfilms (as well as StarbaseUGC.com and TavernUGC.com. It is a great shame that Demo record is a feature that's unsupported by Cryptic and is riddled with…
Hey there everyone, Just thought I'd mention that Cerberus Films will be here to help support the podcast technically as well :) I also thought I'd let you all know that we're looking for some people to be reporters and general content creators for another podcast PrimetimeUGC. If you're interested, just let me know,…
Hey there, this is something we're interested in implementing, it would be useful to have a resource like that outside of the game. There ar a couple of issues I can think of straight off though. 1. It would rely solely on the Authors to put their missions in there and the community to go and rate them outside of the game.…
Thanks Kirkfat for posting this. I'm Cerberusfilms, one of the Founders and Admins of TavernUGC. I've been part of the Neverwinter Foundry since September 2012, and the Star Trek Online Foundry since it was in Closed Beta. We've been working on a series of comprehensive Video Tutorials that hopefully we'll be releasing…
Thanks :D Yeah, we've been planning to do it. As soon as we get the green light on the NDA, look forward to tutorials! (TavernUGC.com will be the place to check out)
We definitely intend to! Hopefully each episode we'll have an STO and an NW review. We may be looking for more people to come on board to help us handle both games. :)
Since the EULA and TOS for the Neverwinter Foundry haven't been publicly released to my knowledge, one can only go from the Star Trek Online Foundry EULA/TOS. Essentially everything, including characters, text/dialogue and story that you input into the Foundry Editor and subsequently publish as a mission/quest, is owned by…
I look forward to it I'm sure. What it comes down to is, the illusion of Non Linearity is possible to make, not all that difficult when you know your way around. That illusion comes from the skill and design of the author, not from the engine. It doesn't naturally lend itself to making those sorts of missions, at least not…
You are exactly right in that you can have just one objective, that still makes it Linear. It always has the same ending. (even if it's different text), the physical location and actions of the player will always be the same :) That would also mean you could only have 1 map, unless you make custom maps (as in change the…
Just to say, I see where you're coming from, KF (or KS as his name is here) steered the Foundry Community into a Community very early on in its life cycle. I think what he was trying to do was to dispel some of the misconceptions people have about it being like NWN, perhaps a little too much but still :P[ Neither are we in…
It is possible to make a non linear adventure, HOWEVER, it must have a linear ending :) (for the mission to complete I mean). There have been many many "non linear" missions where you can branch out and disguise objectives etc, giving the illusion of a non-linear experience, however it is still linear in that to complete…
Hi Deathssickle, could you please post your questions in the comments section of the site (linked in the OP), rather than here in the thread, we won't be drawing form the thread for the submitted questions :)
Yep, that's more or less it :) At least as far as we know. If you go by Cryptics other games, I'm sure there will be a large array of emotes, in and out of the foundry :) Oh and the video UgglyBugger posted is a good watch.
I think the loot drops will be so low, especially from a low level Mob group, that the impact would be negligable. They could always 'nerf' the drops anyway if it did become a problem. In regards to the changing of abilities. Not that's in the Foundry in STO anyway, and we haven't seen any indication of that in the…
Daosage is right. In STO, the had a similar issue with various XP and Loot exploits, however I doubt most of them would be possible in NW, seeing as there is no Space environment... Also from what they have indicated in STO, NW has a similar system in the way of rewarding missions based on the time played as well as…
* Premade Chatter NPC Groups to populate Towns, Taverns, Dungeons, Cryptics, Keeps, etc etc. Each with a different set of text chatter and animations assigned to them. * Patrol clusters to go along with the Village and town layouts. * Child Clusters, They can be running around, playing and chattering away with eachother *…
Would you be able to create a cluster for a premade village/town with NPC's with pre-programmed Patrols? I could see that being very popular and well used... And even interaction or speech already programmed to be going on between the npc's in the village..