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  • Thanks for offering. I'm interested in checking out your quests too. Here's my quest info: A Short Dig - NW-DA8O42CFF
  • Thanks for playing through. I was wondering if anyone found the trolls. They're one of a few easter-egg-type back story components. I'll check into making the area behind them less accessible... whenever I can back into the foundry :).
  • Thanks for offering to do this. I'm planning to use your list to try out some Foundry quests I've missed. If you ever find time after all the quests on your plate, please give mine a run. I've heard it's too difficult for 60s and too easy for low levels so any comments either way are appreciated. Thanks. A Short Dig -…
  • Strange... there was a pretty fantastic boom linked to that. It must have broken. Thanks for the review. I'll see if I can fix the sound.
  • Making my way through the chapters now. Just finished part 1 and reviewed. It seems pretty polished already. The battlefield had a good feel to it. A very minor thing: in the first battle you're up against 2 orcs and an ogre. But they all show as group = orcs, name = battletested orc. Maybe change the ogre to a…
  • I'm sure your list is long by now. But, if you have a chance mine is: A Short Dig - NW-DA8O42CFF
  • Just played and reviewed. Thanks for making this. I played it solo with a low level character and it was VERY challenging. I can see why you suggest two people. I'd imagine this would be fun for two. The story concept is great and that final battle was pretty impressive. Thanks for making it. If you get a chance, here's my…
  • This quest was fantastic. Great idea, well executed. Great dialog. Lots of different options with the various items. Optional back story components. If I weren't out of tips for the day I would have definitely tipped. I'll be playing this again for sure. I don't have anything to add. The quest seemed very polished. It's…
  • Just played through. The story is great and you've done a really good job on the dialog. It went a little quickly for me but that's ok. For the first objective you might consider being more descriptive about the location. Right now it just says something like Mary's missing dog. I had the issue described above where the…
  • Just played through. The environments were really well done and decorated. Good dialog. The open nature of some of the early quests was a welcome change to the standard dungeon crawl. On the map transition leaving for Albanie you might want to make the interactable sphere a little higher and more on the gate. It was a bit…
  • Thanks for making this quest. The dialog was great and the story was interesting. You've put a lot of emphasis on telling a good story and I think that's important. The variable difficulty was a nice touch. For the first boss fight you have a small crypt door that disappears when its unlocked. That works and it's fine.…
  • Thanks for the feedback, oortexplorer. I'm grateful that you took the time to run through it. I've wrestled with the difficulty. Some saying that it was too easy and others saying that it was too hard. From my own experience it seems to depend on level. Difficulty scales pretty poorly. Something that is cake for my level…
  • I just finished your quest. It went pretty quickly but the story line was good and there is potential there. The encounters were challenging for my level 53 cleric. If it hadn't been for Shebum distracting large numbers of mobs during the boss encounters I probably would have bit it. Just a few more notes: I thought some…
  • Thanks ananvilhurtz. I did go through and thin out some of the encounters. Hopefully that makes it more playable for high levels. I stopped short of thinning in all parts of the quest until I get more feedback. I appreciate you taking the time.
  • Thanks for the feedback. I've had one comment that it was too easy and one that it was unplayably difficult. I guess I'll wait for more comments to determine whether I should tweak.
  • Completely blown away. That was amazing. You've created a visually beautiful and detailed world with rich characters and an interesting story. I could have spent all day there. The battles and puzzles were really fun to play. Thanks for creating this. I plan to play again soon. If you have time please take a peek at mine.…
  • Wow, I didn't realize. I've played it through with a 10, 30, and 45. I wonder if others are running into the same issue. Thanks for letting me know... I'll see if there's anything I can do.
  • Just finished and reviewed. Everything looked great and ran well. You're a cruel tyrant of a DM... I had fun. The fights were challenging and I died once - not a bad thing.
  • I'll give it a run through in a few minutes and post my review soon. I've appreciated your candor with other reviews I've seen you do here. If you have a chance, please give mine a run through also. I'm interested in any criticism you might have. Thanks. Code: NW-DA8O42CFF Title: A Short Dig
  • Thanks for making this quest. I had fun playing through it. Good dialog and challenging fights. Here are a few notes I took while playing. Some of these just might have been temporary bugs or glitches on my side. They might not be an indication of a problem. When I returned to Robert after collecting the ingredients there…
  • I'll start this in a few minutes and have a review soon. If you have a chance, please give mine a look. Thanks. Code: NW-DA8O42CFF Title: A Short Dig
  • Thanks. I hope you get some good feedback. It's a great quest.
  • Ok, reviewed. I liked the consistent lighting. It was moody and kept a theme going through all the sections. The fights were very challenging for me. I bit it once near the beginning but I was more careful after that. I wouldn't change anything. Challenge is good. Near the mechanical device there was an assassin stuck in…
  • Thanks for offering. I'm starting your quest now. If you have a chance please check mine out. So far the average run time is 25 minutes. Please feel free to rip it apart. All criticism is welcome. Even the title is open to change. Code: NW-DA8O42CFF Title: A Short Dig
  • belberk, thanks for checking it out and for the feedback. I was worried it would be too short. If I get more similar comments I might try to make the path more linear or remove some fights. Thanks again.
  • Ok... that was a little bit of awesome. Everyone needs to play this. The humor was great. Just about everything seemed to work smoothly. It was a little long but I never felt like it dragged at all. The librarian... I laughed... and laughed... and laughed. Also at many other points. Here are my nitpicky notes: The first…
  • I'm on it. I've been on a foundry reviewing roll today. If you have a chance to check mine out: Code: NW-DA8O42CFF Title: A Short Dig
  • I had a chance to run through it and review. I liked it a lot. The hidden exits were spiffy... I'll have to remember that for a future quest. One thing... you might have noticed that the textures on the transition from the cave to the crypts goes all funky. I had that happen on my map too. To get around, you can put narrow…
  • Uncanny, both of our quests have the same antagonists. It went pretty quickly and I enjoyed it so much I played it twice. Once with NPCs and once without. The NPCs were a really nice touch. Good story too. Thanks for making it.
  • I'll check this out tonight. After all the great feedback you've already received I'm not sure what I can add... but I'll try. I know your list is long, but if you don't mind checking mine out also... at some point. It takes about 20ish minutes. Code: NW-DA8O42CFF Title: A Short Dig