I agree that a lot of wealth generating activities doesn't require any work or contribution, and I cannot deny that it is a problem. On the other hand, people investing money are putting their wealth at risk for a return...so if investing does not generate a return which is worth for a person to take the risk, then there…
If the ability to continually exploit and make AD out of no where, then yes, the NW economy will collapse. In every MMO, money is not pegged against anything...it's called fiat currency. I don't see how else could an MMO design their currency...so it's a moot arguement. Derailing from the topic a little into a real world,…
I'm not defending the game or anything for that matter...merely doing an analysis on the economy...not the player's having uber item....just the economy. Raging doesn't get your point across any faster.
Just noticed...I heard someone complaining that the price of Zen was 1/500 when the exchange was back up...and now, just half a day later, it had slowly dropped back down to 1/360. The rate when the game first went beta was around 1/440 to 1/340 BC (before Cat). I believe the exchange rate is a good indication of the…
Ok, now we can talk...I'll address my counters against your point. on 1). Poverty exist because things keeps getting more expansive and the poor can't afford them. It is caused by a disparity in income, and income growth. If the rich's has an income of 100,000/yr, growing at 20%/yr, and the poor has 10,000/yr growing at…
I'm not taking sides or commenting if the dev made the right move, I'm also not commenting if the game will die or continue...I'm merely stating the effect of what had happen, what had the dev done, and how would the economy look like. I am only examining the impact of Cathastrophy on the economy taking account into the…
I'm trying to make a rational discussion here...so if you know something that I don't, I would appreciate for you to share it to rebut my theory. What you are saying here is that you know more than I do, but you refuse to tell me...doesn't add much value to the discussion. Simplification in this case is a necessity. I'm…
You'll be surprised how many students sleep in an economics class, then come posting in forums about economics (not you)...so yes, to some it is a very abstract concept.
An economy does not require a finite resource to function. Any resources that is deemed desirable and not easily obtained can and will be traded, and thus an economy will form based on that. The resources in an online game world can be vied as finite when you consider the constrain of time a player has, hence that limits…
By your definition, those that says the economy is dying should be shove out of the air lock too since they are too just picking numbers out of thin air. Op is just trying to explain an economic principle to the general public, most which has no idea what economic really means. The numbers put in there may be fictional,…
I'm not whining about the rollback...if you bother to read my whole post and not selective pick on things to just call me a whiner, you'll notice that I didn't lose anything significant, nor am I sour about the roll back. I'm simply pointing out that this is an indication of the dev's attitude and I think they could had…
Seeing most of the replies, I can finally understand Cryptic/PWE's reason for giving out candies as a token of apology. Having said that, I'm not surprised that most posters focused on the "gift" part and ignored the other part of my arguments ( I think only 1 poster who seemed rational, mature and disagrees with me…
I never said it can't be manipulated. The challenge of developers designing the economy is such that the economy cannot be monopolized by a rich few for any significant length of time. One way to do it is by having a single market which pit the speculators against every players. That diminishes the capital advantage rich…
If enough players are smart and dedicated to do that...then by arbitrage theory, the prices of the cheap items will be bid up, and the prices of the expansive item would decline before the server merges. Even if that didn't happen due to various reasons, it is a 1 off thing...so no long term impact to the economy.
Didn't have time to read everything, and don't know if it had been said. The real money transaction is buying Zen, a virtual currency. The transaction takes place between PWE and the consumer. It has a separate T&C, and is independent of whatsoever contractual obligation of releasing a game. I believe that the obligation…
Well, personally I see this as natural...but off course some view it as unfair. I can only say that if I'm spending more time and have a better understanding of things, then I deserve to make more money/AD/gold than you. Funny thing is, GW2 actually tried to address this problem by having only 1AH and 1 server, so the…
I tried to purchase ID scroll from the AD vendor...instead it gave me a teleport scroll...twice. I'm down 8000AD, and had raised a ticket...no response...kinda makes me think it is intentional to sink away my precious AD...
First, it requires a large amount of capital to control the market of a particular item Second, said amount of capital must be able to create an impression that the item's price is going up with the finite capital that you have. Forming a coalition of players to do this is easier said than done...so usually it's only done…
really? a cape and a title??? hope the "others" are actually something meaningful. The "gift" that dev sends to player as a token of apology says a lot about their stance. If it's just meaningless item, to me that's just a "S C R E W U", here's a candy, take a hike.
an economy will never truely stabalizes because the factors affecting it is constantly changing. It is also always the case where a small percentage of elite makes up a large portion of an economy...through being lucky, or hardworking, or smarter than average.
true...as much as I dislike the AD cap, I have to agree that it is a very effective mechanism to control for inflation. However, from a gaming point of view, that means the economy is more focused on drops than crafted items since drops are more superior than crafted items (correct me if I'm wrong, I have no lv20…
I would like the aggro to be fixed (unless it's working as intended). Either way, as long as it remains this way, then the strategy is for the team to take care of adds so that healers can heal. Failure to do so is just due to **** player/s that fail/s to strategize.
The economy will fix itself...just not in a way that you want it to be. Too much currency, economy fix itself by having price inflates to a new level. That is how economy fix itself. Uncontrolled inflation will just continually inflates...the point where it fails is where the currency is no longer used for transaction and…
Most will only learn to appreciate a healer when they ran a group without it. There is also a high probability that a rogue's player is a **** given that it was the FOTM...and with 4 rogue, your chances are not good.
1) Op claims to be a rogue...which means there is a high probability that he is the type of player that follows FOTM...which is another indication of his competency level. 2) the way op responds to replies is an indication of his age, level of intelligence, and attitude. The saving grace is that I haven't seen op swearing…