First of all, thank you for adding a feature (keyring) that any other mmo already got since dozens of years... Considering how you listen your comminity, this was not even so obvious. Thanks again :) My following feedback will be based on my own playstyle (1 endgame character running 1-2 endgame contets daily + 3 low/mid…
As i remember, skills without cap or at least not capped to 5: Oppresive Force, Steel Time, Ice Terrain, Conduit of Ice (slotted), Smoke Bomb, Blade Flurry, Dazing Strike (in stealth), Weapon Master's Strike, Spinning Strike and surely im missing a lot more. Of course, almost all of these powers are used by 95% of players.…
I forgot to say more about changes, i usually dont like to post on forums... When I firstly heard about HR "balance", wondering about future changes, my first tought was "oh man, they just realized how senseless is the target hits cap for Costricting Arrow and Seismic Shot". Then I started to dream about a HR that would…