Yes, indeed it makes pvp more interesting this way. For everyone that wanted their gear to matter in battle, there was always that big war mode( i forgot what was the name for that, it was quite a time since i played GW2) where you could siege castles and fight epic massive battles(yeah, that shizz was killing lower end…
I guess you have no idea of how Guild Wars 2 handled battleground-scale pvp. Simply EVERYONE has same level, item level, they have skills unlocked, and whole pvp is about utilising player skill, instead of gear. Players play for enjoyment and for decorative clothing. I know its not as good as our gear grinder carrot on a…
You cant say it like that. Like in few other mmos out there, this game aswell has large amount of cc some classes can pull out. So instead of using something that, which works well in other mmos, devs tried to reinvent the wheel(unfortunately going lazy way). Star wars tried to be smart about CC and they failed that with…
I have an idea. Lets put diminishing returns on immunity skills. Like first use is full duration, next 75%, next 25%. Moderate cooldown. Thats fair tradeoff.