not saying I wont play, I have played with good people in the game.. but i'm not spending any more money. Not saying I will play either, I just cannot be definite about that at this point, however I have zero faith in the folks driving this train and I refuse to invest in it.
When I left this morning I felt confident that you would do the right thing and perform a rollback. I was considering spending more money on the game, thinking all the naysayers of the game were simply not giving you credit for a young and growing product. I had plans to order a package tonight, I wasn't fond of the…
Today after patch a massive exploit occured in which nightmare boxes were raining heavy inferno nightmares During this occurrence I passed on the idea of buying keys as I thought there would be a rollback, and that the exploiters would lose out on the situation (regaining keys, having spent the zen). This did not happen..…
mad dragon, you mention progression.. great. so.. delves.. Cloak -> Crag (fine so far) -> Mad dragon (wait, what?) -> Idris (easier than mad dragon) -> Wolf (easier but harder than idris) -> Lair (T2, still easier) -> FH (T2, easier boss mechanic) -> SP (Finally one that's a bit harder or on the same level) -> Spider ->…
don't agree with any of the changes? Why? Maybe some feedback? I agree that it's nice that mad dragon's lair isn't an exploit farm. That doesn't mean it's in-line with T1s as far as difficulty or mechanics. Most of the other suggestions have nothing to do with "challenge", I feel you are just being difficult for the sake…
It's not that there aren't clean strats for it, but rather that it is a harder fight than the majority if of T2 boss fights.. in a T1. The gearing required/party considerations required to ensure the healing adds are taken care of are well beyond the efforts required in T2 dungeons in most cases. During the childsplay…
Thoughts on feywild patch notes, alot of the unintentional nerfs DCs will be receiving seem to be coming from adjustments to things that were not performing as intended. The only direct nerf that does not bear this mark at all is for hammer. A 40% damage reduction to the only daily power that DCs have that does any kind of…
I remembered seeing it at some point, but you cannot, to my knowledge, eliminate the ability to roll need though which is in pretty severe demand to prevent ninjas in farming PUGs.
- Loot rules need updated; party leader should be able to select level of (non enchant) loot that would require rolls, as well as selecting whether need is available as a roll option. This should only be able to be modified outside of a dungeon, or upon initial entry and should be view-able by all players in the group.