FYI, it seems, the Freeze-Bug is closely tied to the length of your friends list. If your FL is short, the bug does not occur. I just tried with a FL of one person and succeeded, while freezing with a 100 people FL.
Does anyone remember if returning after disconnect worked any time before in tales of the old? I think it did not. It's just that disconnect happen more often nowadays. Anyways, that kind of behaviour should be (have been) a standard test for every dungeon, especially the hard ones.
@noworries, now you come up with an approach that makes sense in itself (well, it's micky1p00's proposal), that implicitly invalidates the current state of the barbar and is very close to the current state of TR, HR, CW and SW. But this formula increases the old problem of unbound power increase. Endgame players are simply…
Please give me a real world example, how this huge number of multiplicative damage amounts to an unfair advantage for the warlock. (I mean, honestly, 10x 20% ???) If you argue with fantasy numbers for fixing a problem, I get the feeling the problem is fantasy, too.
Yesterday, many (PS4) instances were filled with people waiting for an epic HE in the dwarfen valley. Some waited for hours, but nothing spawned. Apparently, this has never been tested as well. Underwhelming.
I appreciate your acknowledgement of the mess you created. And it's a big step in the right direction to face the community. But at the same time you announce the console release of this, simply ignoring the amount of bug fixing, testing, adjustment to be done. If you want some improvement, you should start listening to…
They announced the release date a month before. They changed the stat to percentage scaling from 500 to 1000/1%, two weeks before release. They probably were changing code until last minute before release. Testing does not have a place in this process. They knowingly rushed into this desaster. Now, they anounced console…