Really really simple fix that plenty of mmos have implemented.. If players do NOT leave the spawn area in pvp for a certain amount of time they are kicked from the match and given a debuff that prevents them for Q'ing for a certain amount of time. This way even if someone makes a macro to stand in spawn and jump around…
^^^^^^ This x100 I used to lead a guild in rift ppl should really stop crying for nerfs when they dont understand wth is going on.. You know you can KNOCK ppl out of the shield on the ground rite? Learn how to play the **** game instead of crying nerf for everything. As far as stacking the shirld ok maybe thats alittle tp…
The price of a re-spec is extremely irritating. In past mmos I would constantly respec sometimes you had to because of patches and skill changes and most people have specs for pve and pvp yah the two specs one for pvp and one for pve is not required but.. When I started the game I didn't know exactly how I want my build to…
They just said this patch they are making adjustments to the foundry Xp.. I am willing to bet that the foundry is now going to be a ghost town with no one wanting to use it.
Haha well there goes the Foundry system instead of limiting people to doing a specific foundry quests once per day and not repeating it or finding a way to make it so mobs cant get stuck in pens. They reduce the XP earned.. I am willing to bet that foundry becomes a ghost town and no one will use it.
Just started playing Neverwinter and Age of Wushu at the same time so I flip between the two mmos so if one goes down I can play the other lol.. SO far Age of Wushu is actually turning out to be surprisingly good. Very steep learning curve but good. Would have been nice if you could have messed with the foundry stuff…